Video results for: 100 bullets 01More results from video
TF2 Mobile Sentry's Recorded on 3-PG's Server.
gs3.3ptgames.com
or
gs9.3ptgames.com
This was a bug in (More) Recorded on 3-PG's Server.
gs3.3ptgames.com
or
gs9.3ptgames.com
This was a bug in attempt be able to attach sentrys to moving objects.(ie trains, cars, ect.)
Below are the mods on their servers:
Change Log
01/27/08 - Fix a bug with Parenting Enigneer Building that it would attach to players if they are close by.
01/27/08 - Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it.
01/23/08 - 1st grenade is completed and working. Not implemented on our server yet. Requires testing :)
01/23/08 - Fixed bugs with a player death message when a player is killed by pyro explosion.
01/23/08 - Huge update. Pyro explode code is rewritten from scratch. No longer goes through walls or alive players.
01/18/08 - Crits Fixed!
01/15/08 - TF2 update broke crits.
Rules
Sky walking is allowed as long as you are able to shoot and be shot at. If there is only a 1 way wall that allows you to shoot through but blocks in-comming bullets/rockets then it is not allowed.
Anti Exploits/Cheats
Currently blocking certain cvars that allow a player to see a cloak spy.
Currently blocking certain cvars that allow a player to exploit perfui and have a wall hack.
Sudden Death Mode
During Sudden Death mode a class will be randomly selected and every player will spawn as that class. All weapons are stripped except melee weapons. Melee = Fist, Axe, Glass bottle, etc...
Scout
REMOVED - Double attack speed for Baseball bat and Scatter Gun.
Pyro
Explodes when killed causing up to 200.0 damage at a 350.0 distance radius to players. The furter away the less damage delt.
Maxspeed 340.0 | Default 300.0 Pyro's Maxspeed increased from 300 to 340.
Flame Boxsize 16.0 | Default 8.0 Size of the Flamethrower flames.
REMOVED - Flame Close Range Multiplier 1.5 | Default 1.2 Flamethrower damage multiplier when in close range.
Sniper
Charge Time Damage 150.0 | Sniper charge time is instant when zoomed in.
Medic
Heal Aura 30 | Medic puts off a Healing Aura that will heal 30 points of health per a second. Works through walls and emits a ring on the floor. Medics can heal themselves with 10 health per a second. For each player healed per a tick will add 0.01 to the Uber Charge meter. Uber Charge becomes active at 1.00. If you heal 5 of your teammates per a tick it will give you 0.05 a tick until their health is full.
Crits
Multiplier 2.0 | Default 3.0 How much the damage of a critical hit gets multiplied by
Crit Chance 1.0 | Default 0.005 Percentage of having a Critical Hit! 1 = 100%
Respawn
Spawn Timer 8.0 | Default 10.0 Time you have to wait before you can spawn again.
Spy
Cloak Consume Rate 10.0 | Default 10 How fast the cloak energy is used.
Cloak Regen Rate 10.0 | Default 3.3 How fast the cloak energy is regenerated while uncloaked.
Cloak No Attack Time 0.0 | Default 2.0 Delay until a spy can attack after uncloaking.
Invis Time 1.0 | Default 1.0 How long it takes to cloak.
Invis Unstealth Time 0.0 | Default 2.0 How long it takes to uncloak.
Sentry Gun
Ammocheat 1 | Default 0 Turrets have unlimited ammo. No need for engineer to restock.
Damage 32 | Default 16 The damage a Sentry Gun does.
Newtarget Dist 999 | Default 200 Distance a Sentry Gun can lock on and attack.
Teleporter
Recharge Time 2.0 | Default 10 Teleporters now take 2 seconds to recharge.
Removed teleporter sickness.
Engineer
Upgrade Per Hit 200 | Default 25 How much metal to use when a engineer tries to upgrade a Sentry Gun.
Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it. (Less)
Deus Vult II: First Edition, Map01 Grab it here: http://www.doomworld.com/idgames/index.php?id=15238
Game: Doom 2
Pwad: Deus Vult (More) Grab it here: http://www.doomworld.com/idgames/index.php?id=15238
Game: Doom 2
Pwad: Deus Vult II
Filename: dvii-01-0148-bn.lmp
Skill and Style: 4 (UV-Max)
Map Level: 1 (Entryway Pass)
Exe/Port used: GLBoom 2.4.8.1 (PRBoom Plus) -complevel 9
Totals:
Kills 100%
Items 67%
Secrets 100% and (Time- 1:48)
Comments:
First map of this sequel...and a nice one at that with a focus on fast-paced action.
Starting out is simple, just kill the imp and get the CG from the secret area and head through the first door.
After this, the main strat after taking the lift is to grab secret #2 (green armor), then put priority on blowing up the barrels as they are the most effective killers here. Survivors are dealt with using the CG unless you somehow run out of bullets (Which shouldn't happen as there is plenty of bullets to work with here), then use the SG.
It's like this for 2/3rds of the map until you get to the zombiemen army en route to the BK. I just tear a path through the zombiemen to the medpacks, then make a leap of faith to secret #3, the RL. Quickly take the teleporter and go right into the 4th and final secret, a lift that brings you to a Soulsphere.
Finish off any survivors after you teleport and make way to the BK.
Once there, examining the platform on where the BK is, your exit is closed up for a brief moment while a caco appears in each corner of the room. Quickly blow up the barrels in each corner and you should be able to wipe out all of them if they were close enough to the explosions. Use the CG if any survive before leaving.
As a small note, running out of here is another trigger to open up the wall leading to the Soulsphere secret if you missed getting into it from secret #3. Otherwise the last enemy to kill is the arach. Use up your 3 rockets to kill it, hit the BK switch, then exit the level.
All in all, a good run. My goal was what Huy set down: Under 2 minutes. Met that by a good margin.
Brian "Anima Zero" Nesser
Bri8527@comcast.net (Less)
100 Bullets 084 2007 RacerX-DCP
2009-03-20 - extension: cbz - size: 10 MB
100 Bullets 084 2007 RacerX-DCP
Hosted on: mediafire.com
100 Bullets 01 2009-05-04 - extension: cbr - size: 2 MB
100 Bullets 01
Hosted on: rapidshare.com
100 Bullets 095
2009-05-02 - extension: rar - size: 10 MB
100 Bullets 095
Hosted on: rapidshare.com
100.Bullets.Vol.1.No.94.Oct.2008.cbr 2008-10-10 - extension: cbr - size: 10 MB
100.Bullets.Vol.1.No.94.Oct.2008.cbr
If password is needed look here : http://sharingfull.blogspot.com/2008_09_
01_archive.html
Hosted on: rapidshare.com
100 Bullets 096 2008 RacerX-DCP .cbr 2008-11-01 - extension: cbr - parts: 2 - size: 9 MB
100 Bullets 096 2008 RacerX-DCP .cbr
If password is needed look here : http://marveleando.blogspot.com/2008_10_
01_archive.html
Hosted on: rapidshare.com
100 Bullets 093.rar
2008-12-02 - extension: rar - parts: 2 - size: 10 MB
100 Bullets 093.rar
If password is needed look here : http://onesharecomics.blogspot.com/2008_10_
01_archive.html
Hosted on: rapidshare.com
Groups results for: 100 bullets 01