Results for: battlefield 2 rip
war doc battle 2 ru f
2009-06-17 - extension: rar - parts: 10 - size: 97 MB
war doc battle 2 ru f
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Battlefield 2
2009-12-26 - extension: rar - parts: 10 - size: 95 MB
Battlefield 2
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Devastation FULL ISO
2009-02-25 - extension: rar - size: 90 MB
Devastation FULL ISO
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Most Anticipated Games 2005: Andrew Park Battlefield 2
Judging from the incredible year we just had, you might think that 2004 was pretty (More) Battlefield 2
Judging from the incredible year we just had, you might think that 2004 was pretty much it for the game industry in terms of exciting and promising games...especially since so many of them turned out well. But while you and I work on the happy task of fighting through the backlog of all those great games from last year, we've also got plenty of great games on the horizon. I'm going to cite two games I'm especially looking forward to, but there will be plenty of other great games in addition to these.
The first game I'm really looking forward to playing is Battlefield 2, by the team of DICE Sweden and EA Games. You might think that it's a bit strange to look forward to the next Battlefield game, because the teams have already put together two previous games in the series with a lot of the same qualities, like fast-paced arcade-style shooting on foot and armed vehicles that travel by land, sea, and air and allow for multiple passengers (and plenty of great team-based battles). This is even more particularly strange since I've already played the game (or an early version of it, anyway). But now that I've seen what the game has to offer, I, like the rest of you Battlefield fans, want more.
Fortunately, Battlefield 2 looks positioned to give just that. The game will have, among other things, lots of new squad control options, including a "commander" view, which is not unlike some of the options featured in Novalogic's Joint Operations. If you're serious enough about your Battlefield to be able to participate in an organized online clan in your spare time, which there's never enough of (don't games like these always seem to make that painfully obvious?), you can create organized squads where leaders can give move orders, and teammates can view one another from various distances. These squad controls are clearly intended for serious players and can be safely ignored by casual players. But the higher-level stuff, especially the commander option of calling in strategic strikes, seems like it may at least make online games a little less chaotic. And it may even encourage players in pickup games to try to act as a team. Naw.
Aside from the fact that the team focus is actually going to help me get ranked for being a good medic and a good engineer (rather than only letting me earn points for kills and captures), Battlefield 2 just seems like it will be a lot more dynamic and fast-paced. Case in point: Compared to the clunky panzers of the original Battlefield 1942, Battlefield 2's fast-moving M1A1 Abrams tank, which has heavy forward-armor plating and whose forward cannon packs a wallop, moves like greased lightning. From my short time with the game, the generally faster vehicles and on-foot sprinting seems like they could really help quicken the pace of the average match (which, in the previous games, would still require you to either sit and wait for a vehicle respawn or would require you to slowly hoof it to the next control point, several clicks away, at least every so often). A Battlefield game where I can spend even less time walking around and even more time mixing it up in a tank (and hopefully not getting caught in artillery and air strikes)? I'm on board for that.
Tom Clancy's Splinter Cell Chaos Theory
The other game I've picked for my list is Tom Clancy's Splinter Cell Chaos Theory. It was disappointing to find out the game wasn't going to make it out in 2004 after all, but it still looks incredible. It was easily the most impressive-looking game at E3 2004 (where I first saw the game), and it continues to look fantastic. It also apparently promises to finally go beyond being just a stealth game, where your choices are limited to "Don't get caught." and "Lose." Yes, you still play as NSA agent Sam Fisher, and, yes, he's still one of the most skilled sneaks around.
But in Chaos Theory, Fisher looks like he can actually make "adjustments" whenever a situation goes wrong. In the previous Splinter Cell games, your primary means of dealing with enemies was to creep up behind them or simply avoid them for fear of triggering an alarm. It doesn't look like you can openly fight your way through an entire mission, but in Chaos Theory, Fisher will be packing heat in the form of an honest-to-goodness submachine gun, along with other things like grenades and handguns, which will let him go at it in an honest-to-goodness firefight...at least in a pinch. And Mr. Fisher will also be bringing his trusty stabbin' knife, along with several new and innovative ways to neutralize hostile elements with his bare hands. If all goes right, he won't be the helpless weakling that stealth-based games often make you feel like you're when trying to sneak past a bunch of dumb guards as quietly as possible.
That's to say nothing of the other great details we've seen of the game, like how Fisher can also use his knife to quietly slice open curtains or sheaves of insulation to clear his view without making much noise. Fisher can now also breach doors with explosives, stunning any enemies foolish enough to be standing too close. In some cases, he can rip right through thin walls and strangle any enemy unfortunate enough to be on the other side. And in what may become a tradition for the Splinter Cell series, Ubisoft Montreal is following up the highly innovative spy-versus-mercenary multiplayer of Pandora Tomorrow with an even more intriguing cooperative multiplayer mode that will take real advantage of online voice chat to let players accomplish tricky tasks, like giving each other boosts to get over ledges or to more easily negotiate guarded walls. Chaos Theory looks really, really impressive, so you can see why I'm looking forward to playing both this and Battlefield 2 later this year. (Less)
Fiasco of the Quasi-Armored Humvee Trucks, LIE #5 of many Nomorenarcissism
Rather than admit that the non-linear battlefield means EVERYONE needs to be at (More) Nomorenarcissism
Rather than admit that the non-linear battlefield means EVERYONE needs to be at least in M113 Gavin light armored tracks that can avoid roads and are adequately armored, military narcissists thought they could get by with slapping some armor onto flimsy Humvee frameworks. After hundreds of dead and maimed they pretend that this is somehow a surprise when its clear that they are only interested in half-assed superficial changes hoping Iraq will blow over and they can go back to business-as-usual of having a Jessica Lynch underclass in unarmored, unarmed trucks while the "lightfighters" only need to attach a weapon and some armor to their Humvee/Stryker/MRAP trucks so they remain the center of attention.
Here's the progression of Army/marine lies:
LIE #1. "This is a SASO, we don't need to be in armored tracks going cross-country, which are for nation-state war, we can just goof off at the FOB and presence patrol once in awhile along comfy roads seen by the locals who LOVE us while collecting 'combat' pay and egopatches"
WRONG: enemy doesn't give a shit about American doctrinal "SASO" stupidity and labeling, he sees morons in wheeled trucks easily destroyed and proceeds to destroy them. Security should be FELT not seen; Americans keep a low-key presence to not inflame the locals that we are occupying their homeland and control roads and borders with walls, fencing and outposts manned by local troops and lie in ambush positions obtained through discreet cross-country and air maneuver to take-out those who rebel.
LIE #2. "Ouch! this is something 'new' blowing up our SASO trucks, let's call them 'I.E.D.'s to cover our incompetent asses" = Idiots who ignore combat Engineering and get themselves Destroyed
WRONG, they are old threat they are LAND MINES and entire branches of Army/marine know how to defeat them but are not allowed to be in charge or rise to top leadership in "shooter" narcissist Army/marines
LIE #3. "We will out-speed the bomb blasts travelling at 3, 000+ feet-per-second with our 60 mph sexy, lazyman's trucks"
WRONG, high explosive blast effects are faster than even the excuse-making capability of a U.S. military status quo BS artist
LIE #4. "We will slap some armor onto our wheeled trucks and we will be fine"
WRONG; bomb blasts easily rip through "Hillbilly Armor" slapped hodge-podge onto wheeled trucks
LIE #5: "Let's buy store bought 'up-armored Humvees' that's our salvation, we can avoid having to admit we were wrong and use armored tracks, preserving the status quo and just have to get through Iraq which we can blame solely on the politicians and go back to our wheeled truck garrison games!
WRONG; the Humvee is just a framework with too many weak points regardless of what kind of armor panel quilt thrown on, its flat-bottomed and frame/drivetrain can't handle the weight
LIE #6: "Damn, UPHs don't work (Gomer Pyle USMC: "Surprise! Surprise!") hey! Remember those v-hull trucks we used to read about in Soldier of Fortune magazine? They can deflect land mines! Let's call them 'Mine Resistant' whatevers and we'll buy enough 'MRAPs' to get through Iraq and when its all over, we will scrap them and go back to driving around in unarmored trucks and making fun of the Jessica Lynch underclass!"
WRONG; v-hull shaping is a good idea you should have already been doing if you were PROFESSIONALS and studying the modern battlefield instead of looking at yourself daily in the mirror after sports PT. MRAP v-hull shaping won't stop a shaped charge molten metal jet and troops have already died in the latest half-assed day-late-and-dollar-short attempt to save face and not adapt.
Winston Churchill said: "Americans always do the right thing...after they have exhausted all other possibilities"
Let's hope it doesn't take several thousand more dead and wounded before the Americans do the right tracked armored "thing".
http://www.combatreform.com/armoredhmmwvsstrykersfail.htm (Less)
Muslimgauze Salaam Alekum, Bastard (Soleilmoon, 1995)
2009-02-25 - extension: rar - size: 57 MB
Muslimgauze Salaam Alekum, Bastard (Soleilmoon, 1995)
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Nod32 AntiVirus Full
2009-02-25 - extension: rar - size: 23 MB
Nod32 AntiVirus Full
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UT99
2009-02-25 - extension: rar - size: 95 MB
UT99
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MindFusionPack
2009-02-25 - extension: zip - size: 16 MB
MindFusionPack
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