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more... Beat Happening - you turn me on
2009-06-05 - extension: rar - size: 58 MB
Beat Happening - you turn me on
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BEAT HAPPENING - YOU TURN ME ON 1992 K RECORDS - SUB POP
2009-03-29 - extension: rar - size: 98 MB
BEAT HAPPENING - YOU TURN ME ON 1992 K RECORDS - SUB POP
Hosted on: rapidshare.com
Beat Happening - you turn me on
2009-05-13 - extension: rar - size: 58 MB
Beat Happening - you turn me on
Hosted on: rapidshare.com
Video results for: beat happening you turn me onMore results from video
MARIANNE FAITHFULL: GIRL ON A MOTORCYCLE: "She's always naked under leather"
Girl on a Motorcycle Think Once, Think Twice, Think Bike Wed just two months before, (More) Girl on a Motorcycle Think Once, Think Twice, Think Bike Wed just two months before, Rebecca (Marianne Faithfull) drifts in and out of sleep early one morning, dreaming of a circus where her husband Raymond (Roger Mutton) is playing a cello and the object of ridicule, while she rides on a horse that circles the ring, whipped by the ringmaster, who is her ex-lover Daniel (Alain Delon). Awake now, she makes up her mind to leave her husband and drive off on the wedding present Daniel gave her: a motorcycle that will take her across Europe to Daniel, abandoning her husband far behind... Scripted by Ronald Duncan, from director Jack Cardiff's adaptation of Andre Pieter DEA Mandrakes' novel, Girl on a Motorcycle presents itself as the ultimate in sixties permissiveness from the start. Rebecca dresses herself in a leather jumpsuit with nothing on underneath, and is scandalously intending to commit adultery, more for the thrill of sex than the power of love. We are privy to her thoughts as she zooms along the country roads, thanks to Faithfully breathless whosoever and the extensive flashbacks. She not only recalls the events that have brought her to this stage, but also imagines her future and relates her observations on war and free love, all to validate her happening credentials. Rebecca has grown to despise meek schoolteacher Raymond, who we see being made a fool of by his pupils. What she needs is a virile, pipe-smoking intellectual like Daniel, who will treat her the way she treats Raymond - she wants to be dominated, and happily gives in to Daniel's mind games. So she's not half as independent as she should be, because leaving her husband isn't much of an act of liberation when she's running to the arms of Daniel. It may be rebellion, as she claims at the beginning, but it doesn't set her free. Cardiff photographed the film, too, and indulges himself with various tricks, such as the psychedelic polarization techniques that jazz up the images of lovemaking, or the rather clever 360 degree shot around Rebecca as she rides on her bike. The story also doubles as a nice travelogue, with numerous shots of the French and German countryside, and the Swiss skiing holiday that Rebecca and Raymond go on. Faithfulness motorcycle is patently sitting on a trailer for many of the driving scenes, as all the while she laughs and smiles in anticipation, even working herself up into a sexual frenzy, with the bike as a substitute for Daniel. Girl on a Motorcycle ends up being quite endearing in its attempts to be cutting edge and daring, with unintentional humour arising from Rebecca's "shocking" behaviour. At one point, she starts shouting, "Bastard!" as she drives along a busy street, causing one gentleman to turn around, incensed. During one of the countless flashbacks and imaginings, the kinky nature of Rebecca and Daniel's relationship sees her sinking her teeth into his shoulder as he beats her with a bunch of roses, all in migraine-inducing colours. However, the film doesn't have the courage to give Rebecca what she wants, and the ending looks like punishment for her radical behaviour. Either that or it's a warning not to drink and drive. Music by Les Reed. Girl on a motorcycleHarley-Kissee tarries on all four cylinders! English Reexamine croquet! Tired of listening to the noise of sweaty palmed teenagers replacing their Zena posters with cut-outs of "The Bride" and telling their (often imaginary girlfriends) to stop wearing push-up bras and Goth makeup and start dressing like a petrol station attendant in samurai land, I picked up this little 'cult classic' for some light relief the other day. Sadly whilst light, the relief was not instantly forthcoming. In fact I was faced with another English Rose in a cat suit off to put the world to rights. Luckily she wasn't pregnant and whilst one of her lovers was decidedly gawky there was no unconscious rape scenes or cleverly unimaginative pregnancies to be seen here. There was, however, plenty of unwarranted special effects, though this time at least they hadn't been worked at so hard at as to put you in a moral bind when you find yourself thinking how shit they are. Anyway that's enough of me picking on Quarantine's girl on a vendetta, what about Girl on a Motorcycle. Well, long before Last Tango in Paris, Electra Glide in Blue, and a little bit before Easy Rider came Girl on a Motorcycle. But try thinking of all those films, take out the sex, drugs and rock and roll, then take out the ugly actors and replace them with the beautiful Marianne Faithful and handsome Alain Delon. Finally make Marianne Faithful a young virgin discovering the divides between lust, love, marriage and motorcycles, and Alan Felon the devilishly-charming philosophy professor speeding her discoveries. Sweet, simple and unpretentious I really enjoyed this meandering journey across Alain's Europe, Marianne's body, a couple's illicit affair and a Sixties' take on sex, youth, gender and freedom. If only the psychedelia could be edited out and a little more naked Marianne edited in... Still, after watching Girl on a Motorcycle it came as no surprise to me that Jack Cardiff never really made much of himself territorially, this lacks both enough eye candy and technical expertise to be a genuine movie classic. It is, however, a cult classic and: if you think a Norton Commando is an anti-virus program; or if when you caught her in Intimacy you didn't have to pause a moment to create a second older and less perfect Marianne Faithful in your head; or you need adrenalin and steroid pumped hyper-referential blockbuster 'cult-classics-before-they're-released' kind-of-films wait for it to get aired late-night on channel 4 and fall asleep to it as you are reminded what the phrases 'down to earth' and 'real' and 'sweet' actually mean 6.5/10 (4 if the words "Marianne Faithful", "Harley-Davidson" and the tangling "She's always naked under leather" don't make you sweat like a 21st century Hobbit choosing between playing with the naked blade of a Satori Hannis or with its catsuited owner) S is for Serge Ginsburg worked on all the best girls 09/05/05 Girl On A Motorcycle Original Soundtrack Les Reed Notes A brilliant soundtrack composed and arranged by Les Reed, and very much of it's time when the film was released in 1968. A groovy hamming driven opening title theme music, incidental ambient noises, and lush string pieces backed by a strong beat, all interspersed with roaring motorcycle engines, make for an exotic aural experience. Packaging & Liner Notes CD: Standard jewel case with huge fold-out booklet containing a wealth of background information and pictures on one side and a poster on the other. Track Listing 1. Girl On A Motorcycle Les Reed 2. Dream Les Reed 3. Holiday With Raymond Les Reed 4. Daniel Les Reed 5. Souvenirs Of Raymond Les Reed 6. Surrender To A Stranger Les Reed 7. Take Me To My Lover Les Reed 8. Dawn Idyll Les Reed 9. Journey To Love Les Reed 10. Big Bare Beat Les Reed 11. The Summer House Les Reed 12. Don't Ask Me Les Reed 13. Au Revoir Daniel (bonus track) Les Reed/Mireille Matthieu 14. Sweet Souvenirs Of Stefan (bonus track) Les Reed/Mireille Matthieu 15. Don't Ask Me (bonus track) Les Reed/Cleo Laine (Less)
Hidden Skulls in Halo 2
myspace.com/albinoqsquirrel How to find hidden skulls in Halo 2 to make campaign mode even (More) myspace.com/albinoqsquirrel How to find hidden skulls in Halo 2 to make campaign mode even harder. This is my first video, so tell me what you think. Sorry, but the IWHBYD skull is not in this video. Quality came out too bad in the final making, so it had to be taken out. *HEY EVERYONE* I added some info on the skulls to the video description so you don't have to go to the site if you need info on the skulls. Anger Level: Gravemind Directions: When you are the Master Chief trying to recover the index from the Prophet of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry". Effects: Enemies fire their weapons faster and alot more. Difficulty: Legendary Assassins Level: Regret Directions: Immediately after the gondola ride following the battle with the Hunters, there will be a building with two turrets on it. Enter the building and turn to your right. There will be a box, jump on it. From there jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a Grenade Jump to get onto the roof area, then, using Crouch Jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked Elites (that cannot be assassinated) in their "angry stance" and the Assassins skull. Difficulty: Legendary Effect: All enemies in game are permanently cloaked. Marines can't see them, so they can't help at all! Status: Confirmed Also: This skull also appears on any difficulty but will not affect unless is on Legendary. Black Eye Level: The Great Journey Directions: Eventually you have to escort the Sarge who is in a Scarab. Follow him along until you see the huge compound in front of you. Directly above the door that the Sarge blows open with the Scarab is an angled beam. Land your Banshee on this beam and walk to the top of the beam. Look down and to your left and you will see a circular angled wall. Jump onto this wall and walk to the top. Walk straight along the right-hand side of this area. You will have to jump over a small beam in front of you. Continue walking straight until you come to a grassy area. Keep walking up the grassy hill and go until you come to the point where can jump onto the angled support for the tower meets the grass. Jump onto the support and walk up the support. It's a very steep climb, so jumping while you're going up the support speeds up the walk some. At the first landing you will see the Black Eye skull sitting on a glowing white panel on the floor. Difficulty: Legendary Effect: Your shield does not charge normally. To charge your shields you must kill something (enemy or ally) with a melee attack (anything but the Energy Sword). You can charge your shields into the Overshield range by doing this. Also activates subtitles during cut scenes. Blind Level: Outskirts Directions: At the beginning of Outskirts, run to the door and go in, there will be a Grunt down the hall. If you go through the door there will be another door painted onto the scenery. Jump onto the light above the door and crouch-jump onto the wall. Turn to your left and go down the long dark corridor and pick up the skull beside the grenades; it will say "blind" and your screen will flash black for a second. Difficulty: Any difficulty Effect: Your HUD becomes invisible. In other words, you cannot see your weapon (unless it's the Energy Sword), body, shields, ammo, or motion tracker, or use your flashlight. Good luck aiming with no reticle! Also, enemies can still spot you, ergo, this skull serves no tactical advantage whatsoever, although hitting enemies with the skull should kill them with only two or three hits. After you die the effect of Blind will keep happening until you quit the game. Status: Confirmed Summary: [edit] Catch Level: Metropolis Directions: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the Marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. Or you can get your warthog from the bridge and just run right through the platforms and the other part until you reach the place where you find the wraiths attacking the building where the marines are (but you don't have to fight them) and then go back and the enemies will be gone when you go back. You will see a large semi-circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull. Difficulty: Legendary Effect: AI will toss more grenades. Also, everybody (allies and enemies) will drop two grenades. Envy Level: Delta Halo Directions: Progress through Delta Halo until you come to an area with a large central structure that has a multitude of columns. This is the area where Cortana tells you that the Covenant is pouring out of the center section. When you first get into this area, you have to go left, and there is a ramp on the left that goes up and then back down. Get on this ramp and continue up the wall until you are on the landing where there will be (or used to be) some plasma turrets. Follow this landing all the way to it's end, and you'll see a door that is blocked off by a large stone. Jump on top of the stone, and jump again to get on a thin ledge. Make sure you're up against the left wall, and grenade jump up to the top of the wall to your left. Once you're on this wall, you'll see that the right wall ends and there is some earth behind it. Jump onto the dirt, and follow the stone wall all the way to the top. When you're on the top of this wall, you can look down towards the center and you should see two cloaked Elites repeating their "angry stance" towards each other with the Envy skull between them. Difficulty: Legendary Effect: The Master Chief now has an active camouflage device just like the Arbiter's. However, there is no visible timer, so remember: 5 second cloak with 10 second recharge. To fully exploit the effects of this skull, execute the Permanent invisibility glitch. Famine Level: The Oracle Directions: After you get off of the slowly descending elevator, you will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second floor of a room that has a lot of glass windows. When you enter this room, look to the right, and find the third pane of glass. It should be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and the windows directly across the room. If you look below you, you will see a platform that has four tall posts. On the far side of the room there is a column that is right in between the two windows on the far side of the room. Turn on your active camo, and jump to the center platform. Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump through the window you shot out, and make a left. Walk all the way to the end and you'll find four Combat Form Elites convulsing on the floor, with the Famine skull in the middle of them. Sometimes, one of the combat forms stands up, but it does not attack. Difficulty: Legendary Effect: All weapons found on the ground have half ammo. Plasma weapons and lasers remain unaffected. Ghost Level: Uprising Directions: Immediately after the armory room that is full of Covenant and human weapons, there is an L shaped room. Grenade jump using a Ghost up to the rafters of this room, and you will find the skull over a doorway. Or, if you are playing co-op, get a box from the weapon room, and have one player stand on the box, then have the other player stand on the first player's head, have player 2 crouch-jump on to the ledge and grab the skull! Difficulty: Legendary Effect: When meleeing an elite or other enemy, they do not flinch. It is also said that enemies take a longer time to notice your presence. The cost of slashing or lunging with a sword is also reduced. Grunt Birthday Party Level: The Arbiter Directions: The very first time you get a Banshee, fly down. Below you is a large beam-like structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom. They look like they are what keeps the station floating. If this explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six Heretic Grunts dancing in a circle around the Skull. Difficulty: Legendary Effect: Headshots turn into Plasma Grenade explosions. You must first take down an Elite's shield for this to work on one. You can also give a headshot to a dead body and it will still explode. This skull doesn't affect Hunters or Drones. Note: you can combine this with the Sputnik skull, this will make the explosions really powerful and amusing. (it is also A LOT easier to obtain with the Sputnik skull) I Would Have Been Your Daddy Level: Outskirts Difficulty: Legendary Directions:This is by far the hardest skull to obtain. Mainly because it only appears once every seven times. You must jump onto the roofs and work your way to the area next to snipers alley without going through it. Getting seven checkpoints in the process helps as well as killing at least seven enemies. Dying before getting the skull has no effect on the chances of it spawning. There are multiple videos that can be found, detailing the path to find it. Picking it up will transport you to Sniper Ally armed only with a plasma pistol, and faced with seven waves of Ultra Elites. There's one in the first wave, two in the second, etc. You have to kill all the Elites for the skull to take effect. If you die, the skull will have vanished and you will have to start at the beginning, unless you reach a checkpoint after finding the skull. This can be avoided altogether if you simply Revert to last checkpoint instead of waiting to respawn. It helps immensely if you get the Envy or Ghost skull first. The battle against the elites is aggravating. Getting the Infinite Camo trick will help a lot also. NOTE: It will probably take nearly two hours to get this skull. Effect: The rarity of combat dialog is changed, rare lines become far more common but common lines are still present at their normal rate..[1] Status: Confirmed Trivia: The skull is named after a Sergeant Johnson quote sometimes heard in Assault on the Control Room: "I would have been your daddy, but the dog beat me over the fence!" Sergeant Stacker also occasionally says this on the Silent Cartographer. The first chapter of Assault on the Control Room is also named "I Would Have Been Your Daddy." Iron Level: High Charity Directions: When you enter the final (the second) Gravity Lift, look up. A skull will pass through you extremely quickly so you must start holding X a bit before you actually pass it to grab hold of it. Difficulty: Legendary Effect: When playing co-op, if either player dies the game restarts you at your last checkpoint. Also, on other sites it may state that allies are immune to melee attacks - that is false. Mythic Level: Sacred Icon Directions: There is a semi outdoor area which has the same type of area right next to it. There is an Enforcer in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank Flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human Flood. Difficulty: Legendary Effect: Enemies have more health and shielding, and are therefore harder to kill. Note: health and shielding increase more as the enemies rise in rank. A red Grunt will not gain as much health as a white Grunt. Similarly, a blue minor Elite will gain a small bit of health, but a white SpecOps Elite will gain a ridiculous amount of both shielding and health, to the point that a Plasma Overcharge won't drop their shields even halfway. Besides that, it also makes your allies gain a small bit of health. Sputnik Level: Quarantine Zone Directions: From the start of the level, turn directly around, and you should see a tunnel. Head into the tunnel and go straight until you exit the tunnel. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you you should see a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull. Difficulty: Legendary Effect: The mass of certain objects is severely reduced, making them fly farther when smacked with a melee hit, or when they are near an explosion. Weapon damage seems to have strengthened slightly. It also has the added effect of making enemies turn around when you hit them, allowing you to kill them in two hits. With the Sputnik Skull's effect in place, players can reach nearly impossible to get to places and much higher altitudes using grenade jumps. Also you can move dead bodies. Thunderstorm Level: Cairo Station Directions: In the large room after the armory, you need to use a crouch-jump to get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area. There is a series of diagonal beams. Walk up one near to the end of it and use it to duck-jump onto one of the rails. You can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then bash the trashcan. Difficulty: Legendary Effect: All Elites (Except "fixed" variants, e.i. Jet-pack, Spec-Ops), Grunts (Also except fixed variants, like gunner etc.), Jackals (Except snipers), and Brutes become their highest rank. All Covenant Flood forms have shields. All Sentinals are of the gold variety and have shields. Unknown Skull Level: The Armory Directions: At the beginning of the level, after you power your shields for the first time, the Sarge shows up on an elevator. Wait in the room until the Sarge starts berating you, telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" Once he says this, get in the elevator, and go down to the tram. Get on the tram, and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold X down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride. Difficulty: Legendary Effect: Stregnthens the Artificial Intelligence of both allies and enemies. Enemies will notice the slight shimmer of active camoflauge, your characters shadow, the sound of you reloading, along with many other subtle clues which help them find you. All computer controlled characters have better accuracy, and will no longer blow themselves up with a Rocket Launcher. A common misconception is that it makes enemies more aware of your location, however it does not. . (Less)
Beat Happening - You Turn Me On 1992 .rar
MARIANNE FAITHFULL: GIRL ON A MOTORCYCLE: "She's always naked under leather" Girl on a Motorcycle Think Once, Think Twice, Think Bike Wed just two months before, (More) Girl on a Motorcycle Think Once, Think Twice, Think Bike Wed just two months before, Rebecca (Marianne Faithfull) drifts in and out of sleep early one morning, dreaming of a circus where her husband Raymond (Roger Mutton) is playing a cello and the object of ridicule, while she rides on a horse that circles the ring, whipped by the ringmaster, who is her ex-lover Daniel (Alain Delon). Awake now, she makes up her mind to leave her husband and drive off on the wedding present Daniel gave her: a motorcycle that will take her across Europe to Daniel, abandoning her husband far behind... Scripted by Ronald Duncan, from director Jack Cardiff's adaptation of Andre Pieter DEA Mandrakes' novel, Girl on a Motorcycle presents itself as the ultimate in sixties permissiveness from the start. Rebecca dresses herself in a leather jumpsuit with nothing on underneath, and is scandalously intending to commit adultery, more for the thrill of sex than the power of love. We are privy to her thoughts as she zooms along the country roads, thanks to Faithfully breathless whosoever and the extensive flashbacks. She not only recalls the events that have brought her to this stage, but also imagines her future and relates her observations on war and free love, all to validate her happening credentials. Rebecca has grown to despise meek schoolteacher Raymond, who we see being made a fool of by his pupils. What she needs is a virile, pipe-smoking intellectual like Daniel, who will treat her the way she treats Raymond - she wants to be dominated, and happily gives in to Daniel's mind games. So she's not half as independent as she should be, because leaving her husband isn't much of an act of liberation when she's running to the arms of Daniel. It may be rebellion, as she claims at the beginning, but it doesn't set her free. Cardiff photographed the film, too, and indulges himself with various tricks, such as the psychedelic polarization techniques that jazz up the images of lovemaking, or the rather clever 360 degree shot around Rebecca as she rides on her bike. The story also doubles as a nice travelogue, with numerous shots of the French and German countryside, and the Swiss skiing holiday that Rebecca and Raymond go on. Faithfulness motorcycle is patently sitting on a trailer for many of the driving scenes, as all the while she laughs and smiles in anticipation, even working herself up into a sexual frenzy, with the bike as a substitute for Daniel. Girl on a Motorcycle ends up being quite endearing in its attempts to be cutting edge and daring, with unintentional humour arising from Rebecca's "shocking" behaviour. At one point, she starts shouting, "Bastard!" as she drives along a busy street, causing one gentleman to turn around, incensed. During one of the countless flashbacks and imaginings, the kinky nature of Rebecca and Daniel's relationship sees her sinking her teeth into his shoulder as he beats her with a bunch of roses, all in migraine-inducing colours. However, the film doesn't have the courage to give Rebecca what she wants, and the ending looks like punishment for her radical behaviour. Either that or it's a warning not to drink and drive. Music by Les Reed. Girl on a motorcycleHarley-Kissee tarries on all four cylinders! English Reexamine croquet! Tired of listening to the noise of sweaty palmed teenagers replacing their Zena posters with cut-outs of "The Bride" and telling their (often imaginary girlfriends) to stop wearing push-up bras and Goth makeup and start dressing like a petrol station attendant in samurai land, I picked up this little 'cult classic' for some light relief the other day. Sadly whilst light, the relief was not instantly forthcoming. In fact I was faced with another English Rose in a cat suit off to put the world to rights. Luckily she wasn't pregnant and whilst one of her lovers was decidedly gawky there was no unconscious rape scenes or cleverly unimaginative pregnancies to be seen here. There was, however, plenty of unwarranted special effects, though this time at least they hadn't been worked at so hard at as to put you in a moral bind when you find yourself thinking how shit they are. Anyway that's enough of me picking on Quarantine's girl on a vendetta, what about Girl on a Motorcycle. Well, long before Last Tango in Paris, Electra Glide in Blue, and a little bit before Easy Rider came Girl on a Motorcycle. But try thinking of all those films, take out the sex, drugs and rock and roll, then take out the ugly actors and replace them with the beautiful Marianne Faithful and handsome Alain Delon. Finally make Marianne Faithful a young virgin discovering the divides between lust, love, marriage and motorcycles, and Alan Felon the devilishly-charming philosophy professor speeding her discoveries. Sweet, simple and unpretentious I really enjoyed this meandering journey across Alain's Europe, Marianne's body, a couple's illicit affair and a Sixties' take on sex, youth, gender and freedom. If only the psychedelia could be edited out and a little more naked Marianne edited in... Still, after watching Girl on a Motorcycle it came as no surprise to me that Jack Cardiff never really made much of himself territorially, this lacks both enough eye candy and technical expertise to be a genuine movie classic. It is, however, a cult classic and: if you think a Norton Commando is an anti-virus program; or if when you caught her in Intimacy you didn't have to pause a moment to create a second older and less perfect Marianne Faithful in your head; or you need adrenalin and steroid pumped hyper-referential blockbuster 'cult-classics-before-they're-released' kind-of-films wait for it to get aired late-night on channel 4 and fall asleep to it as you are reminded what the phrases 'down to earth' and 'real' and 'sweet' actually mean 6.5/10 (4 if the words "Marianne Faithful", "Harley-Davidson" and the tangling "She's always naked under leather" don't make you sweat like a 21st century Hobbit choosing between playing with the naked blade of a Satori Hannis or with its catsuited owner) S is for Serge Ginsburg worked on all the best girls 09/05/05 Girl On A Motorcycle Original Soundtrack Les Reed Notes A brilliant soundtrack composed and arranged by Les Reed, and very much of it's time when the film was released in 1968. A groovy hamming driven opening title theme music, incidental ambient noises, and lush string pieces backed by a strong beat, all interspersed with roaring motorcycle engines, make for an exotic aural experience. Packaging & Liner Notes CD: Standard jewel case with huge fold-out booklet containing a wealth of background information and pictures on one side and a poster on the other. Track Listing 1. Girl On A Motorcycle Les Reed 2. Dream Les Reed 3. Holiday With Raymond Les Reed 4. Daniel Les Reed 5. Souvenirs Of Raymond Les Reed 6. Surrender To A Stranger Les Reed 7. Take Me To My Lover Les Reed 8. Dawn Idyll Les Reed 9. Journey To Love Les Reed 10. Big Bare Beat Les Reed 11. The Summer House Les Reed 12. Don't Ask Me Les Reed 13. Au Revoir Daniel (bonus track) Les Reed/Mireille Matthieu 14. Sweet Souvenirs Of Stefan (bonus track) Les Reed/Mireille Matthieu 15. Don't Ask Me (bonus track) Les Reed/Cleo Laine (Less)
Hidden Skulls in Halo 2 myspace.com/albinoqsquirrel How to find hidden skulls in Halo 2 to make campaign mode even (More) myspace.com/albinoqsquirrel How to find hidden skulls in Halo 2 to make campaign mode even harder. This is my first video, so tell me what you think. Sorry, but the IWHBYD skull is not in this video. Quality came out too bad in the final making, so it had to be taken out. *HEY EVERYONE* I added some info on the skulls to the video description so you don't have to go to the site if you need info on the skulls. Anger Level: Gravemind Directions: When you are the Master Chief trying to recover the index from the Prophet of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry". Effects: Enemies fire their weapons faster and alot more. Difficulty: Legendary Assassins Level: Regret Directions: Immediately after the gondola ride following the battle with the Hunters, there will be a building with two turrets on it. Enter the building and turn to your right. There will be a box, jump on it. From there jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a Grenade Jump to get onto the roof area, then, using Crouch Jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked Elites (that cannot be assassinated) in their "angry stance" and the Assassins skull. Difficulty: Legendary Effect: All enemies in game are permanently cloaked. Marines can't see them, so they can't help at all! Status: Confirmed Also: This skull also appears on any difficulty but will not affect unless is on Legendary. Black Eye Level: The Great Journey Directions: Eventually you have to escort the Sarge who is in a Scarab. Follow him along until you see the huge compound in front of you. Directly above the door that the Sarge blows open with the Scarab is an angled beam. Land your Banshee on this beam and walk to the top of the beam. Look down and to your left and you will see a circular angled wall. Jump onto this wall and walk to the top. Walk straight along the right-hand side of this area. You will have to jump over a small beam in front of you. Continue walking straight until you come to a grassy area. Keep walking up the grassy hill and go until you come to the point where can jump onto the angled support for the tower meets the grass. Jump onto the support and walk up the support. It's a very steep climb, so jumping while you're going up the support speeds up the walk some. At the first landing you will see the Black Eye skull sitting on a glowing white panel on the floor. Difficulty: Legendary Effect: Your shield does not charge normally. To charge your shields you must kill something (enemy or ally) with a melee attack (anything but the Energy Sword). You can charge your shields into the Overshield range by doing this. Also activates subtitles during cut scenes. Blind Level: Outskirts Directions: At the beginning of Outskirts, run to the door and go in, there will be a Grunt down the hall. If you go through the door there will be another door painted onto the scenery. Jump onto the light above the door and crouch-jump onto the wall. Turn to your left and go down the long dark corridor and pick up the skull beside the grenades; it will say "blind" and your screen will flash black for a second. Difficulty: Any difficulty Effect: Your HUD becomes invisible. In other words, you cannot see your weapon (unless it's the Energy Sword), body, shields, ammo, or motion tracker, or use your flashlight. Good luck aiming with no reticle! Also, enemies can still spot you, ergo, this skull serves no tactical advantage whatsoever, although hitting enemies with the skull should kill them with only two or three hits. After you die the effect of Blind will keep happening until you quit the game. Status: Confirmed Summary: [edit] Catch Level: Metropolis Directions: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the Marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. Or you can get your warthog from the bridge and just run right through the platforms and the other part until you reach the place where you find the wraiths attacking the building where the marines are (but you don't have to fight them) and then go back and the enemies will be gone when you go back. You will see a large semi-circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull. Difficulty: Legendary Effect: AI will toss more grenades. Also, everybody (allies and enemies) will drop two grenades. Envy Level: Delta Halo Directions: Progress through Delta Halo until you come to an area with a large central structure that has a multitude of columns. This is the area where Cortana tells you that the Covenant is pouring out of the center section. When you first get into this area, you have to go left, and there is a ramp on the left that goes up and then back down. Get on this ramp and continue up the wall until you are on the landing where there will be (or used to be) some plasma turrets. Follow this landing all the way to it's end, and you'll see a door that is blocked off by a large stone. Jump on top of the stone, and jump again to get on a thin ledge. Make sure you're up against the left wall, and grenade jump up to the top of the wall to your left. Once you're on this wall, you'll see that the right wall ends and there is some earth behind it. Jump onto the dirt, and follow the stone wall all the way to the top. When you're on the top of this wall, you can look down towards the center and you should see two cloaked Elites repeating their "angry stance" towards each other with the Envy skull between them. Difficulty: Legendary Effect: The Master Chief now has an active camouflage device just like the Arbiter's. However, there is no visible timer, so remember: 5 second cloak with 10 second recharge. To fully exploit the effects of this skull, execute the Permanent invisibility glitch. Famine Level: The Oracle Directions: After you get off of the slowly descending elevator, you will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second floor of a room that has a lot of glass windows. When you enter this room, look to the right, and find the third pane of glass. It should be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and the windows directly across the room. If you look below you, you will see a platform that has four tall posts. On the far side of the room there is a column that is right in between the two windows on the far side of the room. Turn on your active camo, and jump to the center platform. Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump through the window you shot out, and make a left. Walk all the way to the end and you'll find four Combat Form Elites convulsing on the floor, with the Famine skull in the middle of them. Sometimes, one of the combat forms stands up, but it does not attack. Difficulty: Legendary Effect: All weapons found on the ground have half ammo. Plasma weapons and lasers remain unaffected. Ghost Level: Uprising Directions: Immediately after the armory room that is full of Covenant and human weapons, there is an L shaped room. Grenade jump using a Ghost up to the rafters of this room, and you will find the skull over a doorway. Or, if you are playing co-op, get a box from the weapon room, and have one player stand on the box, then have the other player stand on the first player's head, have player 2 crouch-jump on to the ledge and grab the skull! Difficulty: Legendary Effect: When meleeing an elite or other enemy, they do not flinch. It is also said that enemies take a longer time to notice your presence. The cost of slashing or lunging with a sword is also reduced. Grunt Birthday Party Level: The Arbiter Directions: The very first time you get a Banshee, fly down. Below you is a large beam-like structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom. They look like they are what keeps the station floating. If this explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six Heretic Grunts dancing in a circle around the Skull. Difficulty: Legendary Effect: Headshots turn into Plasma Grenade explosions. You must first take down an Elite's shield for this to work on one. You can also give a headshot to a dead body and it will still explode. This skull doesn't affect Hunters or Drones. Note: you can combine this with the Sputnik skull, this will make the explosions really powerful and amusing. (it is also A LOT easier to obtain with the Sputnik skull) I Would Have Been Your Daddy Level: Outskirts Difficulty: Legendary Directions:This is by far the hardest skull to obtain. Mainly because it only appears once every seven times. You must jump onto the roofs and work your way to the area next to snipers alley without going through it. Getting seven checkpoints in the process helps as well as killing at least seven enemies. Dying before getting the skull has no effect on the chances of it spawning. There are multiple videos that can be found, detailing the path to find it. Picking it up will transport you to Sniper Ally armed only with a plasma pistol, and faced with seven waves of Ultra Elites. There's one in the first wave, two in the second, etc. You have to kill all the Elites for the skull to take effect. If you die, the skull will have vanished and you will have to start at the beginning, unless you reach a checkpoint after finding the skull. This can be avoided altogether if you simply Revert to last checkpoint instead of waiting to respawn. It helps immensely if you get the Envy or Ghost skull first. The battle against the elites is aggravating. Getting the Infinite Camo trick will help a lot also. NOTE: It will probably take nearly two hours to get this skull. Effect: The rarity of combat dialog is changed, rare lines become far more common but common lines are still present at their normal rate..[1] Status: Confirmed Trivia: The skull is named after a Sergeant Johnson quote sometimes heard in Assault on the Control Room: "I would have been your daddy, but the dog beat me over the fence!" Sergeant Stacker also occasionally says this on the Silent Cartographer. The first chapter of Assault on the Control Room is also named "I Would Have Been Your Daddy." Iron Level: High Charity Directions: When you enter the final (the second) Gravity Lift, look up. A skull will pass through you extremely quickly so you must start holding X a bit before you actually pass it to grab hold of it. Difficulty: Legendary Effect: When playing co-op, if either player dies the game restarts you at your last checkpoint. Also, on other sites it may state that allies are immune to melee attacks - that is false. Mythic Level: Sacred Icon Directions: There is a semi outdoor area which has the same type of area right next to it. There is an Enforcer in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank Flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human Flood. Difficulty: Legendary Effect: Enemies have more health and shielding, and are therefore harder to kill. Note: health and shielding increase more as the enemies rise in rank. A red Grunt will not gain as much health as a white Grunt. Similarly, a blue minor Elite will gain a small bit of health, but a white SpecOps Elite will gain a ridiculous amount of both shielding and health, to the point that a Plasma Overcharge won't drop their shields even halfway. Besides that, it also makes your allies gain a small bit of health. Sputnik Level: Quarantine Zone Directions: From the start of the level, turn directly around, and you should see a tunnel. Head into the tunnel and go straight until you exit the tunnel. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you you should see a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull. Difficulty: Legendary Effect: The mass of certain objects is severely reduced, making them fly farther when smacked with a melee hit, or when they are near an explosion. Weapon damage seems to have strengthened slightly. It also has the added effect of making enemies turn around when you hit them, allowing you to kill them in two hits. With the Sputnik Skull's effect in place, players can reach nearly impossible to get to places and much higher altitudes using grenade jumps. Also you can move dead bodies. Thunderstorm Level: Cairo Station Directions: In the large room after the armory, you need to use a crouch-jump to get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area. There is a series of diagonal beams. Walk up one near to the end of it and use it to duck-jump onto one of the rails. You can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then bash the trashcan. Difficulty: Legendary Effect: All Elites (Except "fixed" variants, e.i. Jet-pack, Spec-Ops), Grunts (Also except fixed variants, like gunner etc.), Jackals (Except snipers), and Brutes become their highest rank. All Covenant Flood forms have shields. All Sentinals are of the gold variety and have shields. Unknown Skull Level: The Armory Directions: At the beginning of the level, after you power your shields for the first time, the Sarge shows up on an elevator. Wait in the room until the Sarge starts berating you, telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" Once he says this, get in the elevator, and go down to the tram. Get on the tram, and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold X down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride. Difficulty: Legendary Effect: Stregnthens the Artificial Intelligence of both allies and enemies. Enemies will notice the slight shimmer of active camoflauge, your characters shadow, the sound of you reloading, along with many other subtle clues which help them find you. All computer controlled characters have better accuracy, and will no longer blow themselves up with a Rocket Launcher. A common misconception is that it makes enemies more aware of your location, however it does not. . (Less)
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Beat Happening - You Turn Me On (1992)
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Beat Happening - You Turn Me On (1992)
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Chris Rea Diskography ( 32CDs und 14Maxis )
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