Results for: behind the dungeon door
Behind The Dungeon Door
2009-06-03 - extension: wmv - size: 358 MB
Behind The Dungeon Door
Hosted on: depositfiles.com
Video results for: behind the dungeon doorMore results from video
Let's Play The Legend of Zelda: A Link to the Past - Part 24 Part Twenty-Four: The Palace of Darkness
Link tip-toes into the dim anteway of the palace, a (More) Part Twenty-Four: The Palace of Darkness
Link tip-toes into the dim anteway of the palace, a place that feels strangely familiar. The Palace of Darkness, eh? Well it's not that dark, so...umm...hold on, you mean, there will be more pitch-black rooms deeper into this place? Yup, that's right. Dark rooms, dark bottomless pits, falling platforms, unweighted door switches...as well as the introduction of several common enemies to this game. Biri are electrified jelly-fish-like creatures that come in two forms: blue biri die with one slash of the Master Sword, while red biri split into two mini-biri. Fortunately for Link, the biri don't actively chase him around. Same can't be said for the pometto (the turtles), though! And what's worse, these critters are virtually impregnable to conventional weapons. What Link needs is something with a little more "umph," and that something is the Magic Hammer. With a resounding pound, the pometto are rendered helpless on their shells for a small bit of time, enough for Link to drive his sword deep into the belly. Besides the biri and the pometto, the place is also home to stone statues that shoot fireballs from their mouths, a vast increase in the number of anti-fairies lingering in the halls, and the helmasaur...a cute little mammal that hides behind a mask of solid steel, capable of withstanding even the power of the Master Sword. Where did all these darling little helmasaurs come from? The answer may rest behind the last door of the dungeon, where something dark and dangerous resides... (Less)
Let's Play The Legend of Zelda: A Link to the Past - Part 24 Part Twenty-Four: The Palace of Darkness Link tip-toes into the dim anteway of the palace, a place (More) Part Twenty-Four: The Palace of Darkness Link tip-toes into the dim anteway of the palace, a place that feels strangely familiar. The Palace of Darkness, eh? Well it's not that dark, so...umm...hold on, you mean, there will be more pitch-black rooms deeper into this place? Yup, that's right. Dark rooms, dark bottomless pits, falling platforms, unweighted door switches...as well as the introduction of several common enemies to this game. Biri are electrified jelly-fish-like creatures that come in two forms: blue biri die with one slash of the Master Sword, while red biri split into two mini-biri. Fortunately for Link, the biri don't actively chase him around. Same can't be said for the pometto (the turtles), though! And what's worse, these critters are virtually impregnable to conventional weapons. What Link needs is something with a little more "umph," and that something is the Magic Hammer. With a resounding pound, the pometto are rendered helpless on their shells for a small bit of time, enough for Link to drive his sword deep into the belly. Besides the biri and the pometto, the place is also home to stone statues that shoot fireballs from their mouths, a vast increase in the number of anti-fairies lingering in the halls, and the helmasaur...a cute little mammal that hides behind a mask of solid steel, capable of withstanding even the power of the Master Sword. Where did all these darling little helmasaurs come from? The answer may rest behind the last door of the dungeon, where something dark and dangerous resides... (Less)
Bookmark FilesTube
Link to FilesTube
Show your support by placing a link to filestube.com on your website and favorite forums.