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Computer Science Technology Game Programming www.tstc.edu
The Graphics, Gaming & Simulation specialization of Computer Science Technology (More) www.tstc.edu
The Graphics, Gaming & Simulation specialization of Computer Science Technology is designed to prepare students for entry into the world of graphics programming. Graphics and simulation is used in several segments of Information Technology, including Education and Training, Aerospace and Defense, and Gaming.
The curriculum for this specialization begins at a more advanced level than other curricula of Computer Science Technology. Prerequisites for entry into this curriculum include College Algebra and College Trigonometry.
Graphics, gaming and simulation programmers tend to push hardware and software to its limits. An introduction to Assembler is included in this curriculum, but C++ is the primary programming language. After mastering the fundamentals of C++, the student moves into advanced applications of C++ in animation programming, multi-user interface programming, advanced mathematical applications, and artificial intelligence. Tools such as Open GL and DirectX are included in this curriculum.
This degree plan ends with a Comprehensive Software Project, in which the student designs and develops a portfolio of Graphics, Gaming and Simulation programming to present to potential employers.
Client Server Specialization...A specialization in Computer Science Technology at Texas State Technical College.
The maturing of network technology during the last decade of the 20th century has made possible the distribution of data and computing over a variety of hardware and software platforms. User-friendly graphical interfaces running on a client system can access data that is available to multiple users across a network. A growing number of businesses and organizations are using the Internet to interact with their customers and clients.
The curriculum for this specialization begins with fundamental programming and database concepts, and features both the Oracle and the Microsoft SQL Server environments. Students learn to install and administer Oracle and Microsoft databases running in a Windows server environment. Programming languages covered include C++, Visual Basic, and Java. Deployment of information using Internet technology is covered in the Advanced Visual Basic and Advanced Java courses.
Unix C++ Specialization...A specialization in Computer Science Technology at Texas State Technical College.
Unix is a popular multi-user operating system used by a significant portion of the Information Technology (IT) community. C++ is the language used most often by IT professionals working in a Unix environment. Other languages, such as Java, are also used in the Unix environment.
The curriculum for this specialization begins with fundamental programming concepts and progresses to intermediate and advanced courses in Unix, C++, and Java. Students will learn to install and configure a Unix installation as well as a Linux installation. Students will learn to create and execute programs written in C++ or Java on Unix and Linux systems.
Oracle Application Developer Specialization...A specialization in Computer Science Technology at Texas State Technical College.
The Oracle Application Developer Certificate is a four-semester program for developing skills in development of database applications. The curriculum is intense and progresses into advanced topics rapidly. Emphasis is on using Oracle databases. Programming tools such as Visual Basic, C++, and Java are taught at the introductory and advanced levels. Development of database applications for web implementation is included. A student who already has a degree in a different field should consider this certificate program as a means of gaining technical skills for employment in the computer science field. (Less)
A Preview of Alice 3.0, Introductory Programming in 3D Google Tech Talks December, 12 2007 ABSTRACT The mission of the Alice project is to increase and (More) Google Tech Talks December, 12 2007 ABSTRACT The mission of the Alice project is to increase and sustain the pipeline of computer science graduates, essential to the growth of technology in a global economy. Alice is an innovative 3D programming environment for building animations in the form of stories, games, and web-ready videos. Alice teaches programming. Alice version 2.0 is in common use. Alice 3.0 is in active development with a projected launch date of August 2009. Alice 2.0 has been very successful and enjoyed an adoption rate of 10% in US colleges and is expanding rapidly into high schools. We expect Alice 3.0 to surpass this mark considerably. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate these objects. Alice 3.0 will also enable teachers and students to work directly with underlying Java code in a Java IDE. The ability to work with code in either drag-and-drop or in Java IDE mode will support an expansion of Alice 2.0's target populations (previously, high school and pre-CS1) to include CS1 and AP-CS courses. Alice 3.0 is scheduled for alpha and beta testing in a limited number of classrooms during the '08-'09 academic year. http://www.alice.org/ Speaker: Wanda Dann, Alice Director (Carnegie Mellon University) Dr. Wanda Dann, an active member of the Alice team for the last decade, has recently assumed leadership of the team. She is currently transitioning into a faculty position at Carnegie Mellon University from Associate Professor of Computer Science at Ithaca College. Wanda's research interests include visualization in programming and programming languages and innovative approaches to introductory programming. With Dr. Steve Cooper and Dr. Randy Pausch, she has published papers on the use of program visualization in teaching and learning introductory programming. Papers have appeared in ACM's Special Interest Group on Computer Science Education (SIGCSE) inroads, the Computer Science Education Journal, and other related publications. She is co-author of Learning to Program with Alice (2006, Prentice-Hall). Dr. Dann's leadership as a computer science educator has been recognized in her various roles as SIGCSE Technical Symposium publications editor, special projects chair, program chair, and symposium chair. She is now a member of the SIGCSE Board. Speaker: Dennis Cosgrove, Research Scientist (Carnegie Mellon University) Dennis Cosgrove has worked on the Alice system since its beginnings back in the early 1990s when it was a rapid prototyping tool for constructing head mounted display based virtual environments. He played a key roll in designing and implementing versions of Alice which have striven to lower the barriers of entry to 3D graphics and, more recently, to support a gentler introduction to programming. As the sole designer and implementer, Dennis has enjoyed unchecked, czar-like control over all aspects of the Alice system since the inception of Alice 3 in February, 2006. Dennis has co-authored academic papers presented at the ACM I3D, UIST, and SIGCHI conferences. Dennis was selected as the first Computer Science Department "Undergraduate Education Award" winner at the University of Virginia in 1992. He was also selected as a Carnegie Mellon University School of Computer Science "Outstanding Member of the Community Award," as well as an University wide "Andy Award" in 2001. Speaker: Caitlin Kelleher, Assistant Professor (Washington University in St. Louis) Caitlin Kelleher is an Assistant Professor of Computer Science at Washington University in St. Louis. She completed her doctorate at Carnegie Mellon University working with Professor Randy Pausch and spent her undergraduate years at Virginia Tech. Caitlin joined the Alice project in 1999 when she began as a graduate student at Carnegie Mellon. As part of her dissertation work... (Less)
Sebesta R W Concepts of Programing Languages 7th ED-ISBN 0321330250
2009-08-14 - extension: pdf - size: 130 MB
Sebesta R W Concepts of Programing Languages 7th ED-ISBN 0321330250
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APBGCSOBFCCODE
2009-08-26 - extension: rar - size: 12 MB
APBGCSOBFCCODE
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