Results for: dash goes the distance dash-goes the distance with his mom.rar
2008-05-30 - extension: rar - size: 2 MB
dash-goes the distance with his mom.rar
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Video results for: dash goes the distanceMore results from video
Satsujinki vs Mai_K Shiki:So...you aren't here to kill me? Ichigo:Yep.. Zero:What made you say that? Shiki: Well (More) Shiki:So...you aren't here to kill me? Ichigo:Yep.. Zero:What made you say that? Shiki: Well for starters you handcuffed me tied me ino a chair and dragged me off to a remote island along with one of my classmates...oh and that guard won't keep pointing that gun at me. An american in a red coat keep taunting was taunting Shiki and was motioning his revolver at his face... Shiki: I don't speak english but I'm pretty sure him waving that pistol at me isn't a way to say hello... Zero:Don't mind him he's a little off in the head...we are looking for a replacement for one of our assassins and you fit the bill quite nicely. Shiki: And if I refuse? Zero: You get to listen to "Dream" Bison, Nega peach, and Zeeky H. Bomb until you die from the horrid sound. Shiki: Sicko...alright where is- A loud boom was heard in the distance. Shiki: Let me guess, you didn't disarm her? Ichigo: It wasn't my idea! Zero: Think of it as your first assignment. I hate when people do stuff like that... ________________________ This will be the last mugen video before I put up the melty blood second play through. Crap...if I can figure out A guide I'll put it up... - OHKOS - Faster than Nanaya - Striker spam - Etc... The list goes on... How I won... - Dodge abuse - Dash attack abuse - Abusing slow AI start up - Abusing OTG attacks How I have seen others do it... - Parries confuse her - OHKO's confuse her...and OHKO her Thats it...I can't really describe how cheap she is (Less)
Mega Man X1 - No Dash/Damage Sigma's Fortress Boss Rush - 2 Vile ~ Vile without the dash is incredibly similar to those nigh-impossible robot masters of old (More) Vile ~ Vile without the dash is incredibly similar to those nigh-impossible robot masters of old like Shadow Man. His movement is incredibly erratic and absolutely untelegraphed. You simply have to rhythm your jumping perfectly, and stay the appropriate distance from him at all times. The real killer is when he jumps instead of firing/dashing. You need to react in the FRAME of jumping and walk under him or you'll be caught in his mines. Luckily, that wasn't encountered this time around. The saving grace is the ease with which you can hit him and the short length of the battle.
Bospider - Although only a moderately difficult boss when you have the pattern, Bospider proved an altogether different fight than my normal approach. Because you can easily fake him out with the dash even at his fastest, the pattern of wire he maneuvered on was fairly inconsequential. However, without the dash the battle became entirely about learning how he behaved on what patterns. However, the variety is so limited, and his behavior so manipulatable, that is is likely the third easiest next to Randga Bandga and Sigma. Speaking of...
Randga Bangda ~ A complete breath of fresh air of which I have little to say. All his attacks are slow and predictable. You do want to make it a point to destroy the eye on your side first, though, as when one is gone, the other goes frantic with red, which may be problematic if you share platform space with it.
D-Rex ~ For a time I was convinced this was impossible without the best of luck (namely catching him in a battle using only his energy balls). This battle is easily the hardest in the game under these conditions, surpassing Launch Octopus. It took ages to find out exactly how to manipulate his movement and X's incapacitation (which is basically unavoidable) in ways which would avoid damage. It is a godsend that D-Rex's head sprite is JUST far away enough from the wall that X can pixel his way past without damage, or I would've given up entirely. When he speeds up, it becomes ridiculous to the point where strategy goes out the window. Try your best to time everything perfectly, and pray you can catch him from bring both parts to your side, or he'll fall, and you're screwed. This battle was pure hell.
Velgauder ~ This proved quite a hassle at first, but truthfully, the only thing that will kill you here is your own arrogance. Stay in the top half of the wall and wait for opportunity to come to you, instead of dive bombing down like a madman to get every shot you can in. In other words, don't do anything I do in this video. I got lucky, he didn't shoot me up the times I slid down to blast him.
Sigma ~ Lay back and have fun. This boss is as pathetic as in a normal playthrough. The only trick is, how fast can you kill him? It took me a ways through the battle to pick up a consistent damage timing.
Velgauder Sigma ~ This battle, while not the most difficult, is painfully precise. Each move is well telegraphed and easy to avoid. However, his energy shots require you to pay very close attention, and with so much going on in the fight, it's easy to lose track and bear a stupid hit.
There's a well known 'safe spot' I demonstrate halfway through the battle to mix up the monotony. It's helpful no matter how you're fighting him. You need to watch for the other claw, but it's easier and shorter than dealing with a barrage of energy shots. (Less)
Dash Goes the distance with h
2009-04-26 - extension: rar - size: 2 MB
Dash Goes the distance with h
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