Video results for: dynamic programmingMore results from video
Demo: Dynamic Programming Model End User Experience This video covers the end user experience of a DPM integration using the VSTA v 2.0 (More) This video covers the end user experience of a DPM integration using the VSTA v 2.0 shapeappdynamicprogrammingmodelcsharp SDK sample. For technical information on the Dynamic Programming Model refer to the VSTA v 2.0 SDK sections Dynamically Creating and Modifying Host Items and Host Objects in an Add-in Project and Walkthrough: Adding Host Items and Host Objects to an Add-in Project. (Less)
KTOpenGL.NET Mesh Dynamic Vertice Update This video shows some testing of the latest features, you'll see a free flight camera and (More) This video shows some testing of the latest features, you'll see a free flight camera and spinning brick wall that has each mesh vertice updated dynamically as the wall moves rather than using the built-in OpenGL Model View View Matrix Transformations. The basic first person shooter crosshair is in the center, and projectile to mesh Sphere-To-Triangle/Polygon collision detection is shown. Collision spheres that represent projectiles are sent outward at the proper angle's each time the left mouse button is clicked. The Free Flight Simulator Camera rotates via the mouse, and features forward, backward, and left or right strafing via the keyboard keys. Keyboard and mouse input has been improved. Rendering has been speed up by processing a polygon at a time rather than just individual vertices for each render loop pass. Several other speed tweaks include 3 automatic mesh drawing modes which are UnOptimized, Optimized, and Dynamic. If an object is movable, the built-in OpenGL matrix transformation functions are not used, instead, vertice value's are manually updated dynamically so the collision detection can be accurate as the object's position and rotation changes. One of the 3 mode's are automatically set when drawing a mesh, for instance, if the mesh object is a movable character, it is rendered without optimization and is defined as Dynamic. If the mesh object is not movable like a building, or is meant to be graphical only featuring no collision detection at all, then it uses OpenGL's built-in view matrix transformation functions and is Optimized, an optimized mesh when drawn during the first frame will be drawn as Unoptimized, but automatically rendered as optimized each render pass thereafter. Other tests shown include projectile stopping once it matches a specified maximum distance, projectile collision sphere radius size, projectile speed. When a projectile hits part of a mesh, it give feedback identifying the name of the mesh that was hit, and the surface name of the mesh that was hit, this enables game interaction programming to take place because the collision sphere gives a response when it collides with something about what it hit and what area of the mesh. Also returned is position information related to the position previous to impact, and the position where impact took place. Many more things have been added..... (Less)
PHP Solutions - Dynamic Web Design Made Easy
2009-12-08 - extension: pdf - size: 9 MB
PHP Solutions - Dynamic Web Design Made Easy
PHP
programming ebooks collection
Hosted on: rapidshare.com
Brain-Dynamics
pdf In response to a complaint we received under the US Digital Millennium Copyright Act (DMCA), we have removed this result. 2009-04-03 20:33:37 - 23 MB
Groups results for: dynamic programming