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Extermination PS2 .part07.rar
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Final Fantasy XII PS2 Big Beasts On The Field D: Final Fantasy XII Spoiler-Free Walkthrough Boards Guide FAQs Cheats Proudly hosted by IGN FAQs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now Final Fant
In the airship terminal, talking to some bangaas. That's all for now. To be continued! (More) In the airship terminal, talking to some bangaas. That's all for now. To be continued! The Seven Sisters You can begin this after: Chapter Four. You'll need to ride airships for this one. Make sure to select 'Leisure'. Roam around and shop if you want (it's a good place to buy Teleport Stones if you're out of them), and then head towards the Chief Steward. You'll see a little discussion with a guy named 'Rande'. Ask about him and you'll start this sidequest. Essentially, you need to ride all seven flightpaths for the airships, including whichever one you were on to start this sidequest, and the six others. 1: Rabanastre <-> Nalbina. You can continue this after: Chapter Five. 2: Rabanastre <-> Bhujerba. That's all for now. To be continued! Pilika's Errand You can do this after: Chapter Five. After completing The Cry of Its Power Hunt, talk to Pilika again and accept his request. Head over to Clio's Technicks and grab the diary. (It doesn't matter if you read it or not.) Return it to Pilika. If you say you read it, you get a Kilimweave Shirt. If you say you didn't, you get a Shepherd's Bolero. Again, it doesn't matter if you did or not, only what you say. Making Sunstones You can do this after: Chapter Six. Return to the Nomad Village in the Giza Plains. Masyua will start you on a Sunstone-making quest very similar to what you did in Chapter Two. View your map to see where you can charge at. This quest is repeatable, and your reward is 200 gil, Potion x2, Holy Stone. Bhujerban Madhu You can do this after: Chapter Eight. This takes place completely in Bhujerba. There are 14 bottles of wine to find, that you can sell for 1000 gil each. There are 14 buyers as well, but it doesn't matter who you sell to. There is a buyer and a bottle in every 'zone' of Bhujerba, including the shops. 1: Bhujerba Aerodome Bottle: From the Gate Crystal, face the exit, then turn left. Back here near some luggage on the right. Buyer: Right across from the bottle, sitting on a ledge next to an Imperial. 2: Rithi's Protectives Bottle: In the cabinet by the counter. Buyer: Two inches away, the shop clerk by the counter. 3: Targe's Arms Bottle: In a corner on the upper level. Buyer: Lady by a sitting man. 4: Mait's Magicks Bottle: In the upper portion of the shop, by the vases. Buyer: The guy right next to it. (Seriously, can't they find these things themselves?) 5: Travica Way Bottle: In the far southeast corner, next to a Street Kid. Buyer: Man across the street from Mait's Magicks, leaning against the wall. 6: Khus Skygrounds Bottle: On the box with a moogle, to the left of the shop. Buyer: Woman leaning against the ledge across from shop. 7: Clio's Technicks Bottle: To the left of the counter, next to the stairs. Buyer: The shop clerk nearest the entrance. 8: Bashketi's Gambits Bottle: Bookshelf on the upper level. Buyer: Seeq shop clerk to the right of the bottle. 9: Miner's End Bottle: Crates in a corner next to the Gambit store. Buyer: Yelling at a moogle on a ledge, just south of the bottle. 10: The Cloudborne Bottle: On the table near the bar. Buyer: The seeq between the two exits. 11: Cloudborne Row Bottle: South of the Staras Residence. Buyer: Patron across from the Cloudborne. 12: Kaff Terrace Bottle: Next to the blue seeq at the top of the stairs. Buyer: Go down the stairs, take a left. Lady standing by the edge. 13: Lhusu Square Bottle: By the decorative pool just before the entrance to the mines. Buyer: Miners next to the shop. 14: The Staras Residence Bottle: In a corner by the cabinets near the entrance. That's all for now. To be continued! Earth Tyrant Extermination You can do this after: Chapter Eight. Head to the Westgate in Rabanastre, and speak to Rimzat. Accept his proposal. Head east and speak to Cotze. Find Northon a little south of the entrance to Garamsythe Waterway, and speak to him. Head into the Dalmasca Westersand, to the Shimmering Horizons area, and exit northwest of it. Search the cactuses here to find a Wind Globe. Return to the Westgate and talk to the group by Rimzat. You can now head to the far northeast of the Westersand to fight a boss. He's fairly straightforward, pretty much only melee attacks. July the Streetear You can do this after: Chapter Eight. Head over to Nalbina. Near the teleport stone, walk towards the guards to the southwest until you see a scene. Next, hire a chocobo and head to the guards again. That's all for now. To be continued! Viera Rendezvous You can do this after: Chapter Nine. Speak to the Viera in Rabanastre's Southgate. Head north into the southern plaza and speak to the Lovestruck Man. Head inside Yamoora's Gambits and speak to the Viera again. Go to the Sandsea, upper floor, and speak to the Viera again. Talk to the Lovestruck Man again and accept. Talk to the Viera again and accept. Return to the Lovestruck Man and talk to the Viera to get a Loxley Bow and two Hi-Potions. (Don't forget to talk to the Viera again for a giggle.) Licenses and Equipment This section will describe the license board, and what can be found on it. Only equipment which requires a license will be mentioned. Augmentations Location: Upper Board, Southwest of starting point. Augments are generally your best bet for spending spare LP on. As the only section of the board that does not require anything except LP to work, this is my favorite section of the license board. It is also the only place you can increase the gambit slots for your character! However, do not spend ALL of your points here, you need to get a good mix of weapons, gear, and abilities first. Generally, if you have already gotten all the licenses required for the gear and abilities available to you, you can safely spend your spare license points here. Augment Abilities LP 30: Headsman Gain MP after defeating a foe. LP 30: Inquisitor Gain MP after dealing damage. LP 30: Martyr Gain MP after taking damage. LP 30: Spellbound Increases duration of status effects. LP 30: Warmage Gain MP after dealing magick damage. LP 65: Adrenaline Increases strength when HP Critical. LP 65: Spellbreaker Increases magick power when HP Critical. LP 70: Focus Increases strength when HP is full. LP 70: Last Stand Increases defense when HP Critical. LP 70: Serenity Increases magick when HP is full. LP 90: Brawler Increases attack power when fighting empty-handed. Gambit Slots LP 15: Gambit Slot Adds an additional gambit slot. LP 20: Gambit Slot Adds an additional gambit slot. LP 25: Gambit Slot Adds an additional gambit slot. LP 30: Gambit Slot Adds an additional gambit slot. LP 35: Gambit Slot Adds an additional gambit slot. LP 40: Gambit Slot Adds an additional gambit slot. LP 45: Gambit Slot Adds an additional gambit slot. LP 50: Gambit Slot Adds an additional gambit slot. LP 70: Gambit Slot Adds an additional gambit slot. LP 100: Gambit Slot Adds an additional gambit slot. +HP LP 30: +50 HP Increases max HP by 50. LP 50: +100 HP Increases max HP by 100. LP 70: +150 HP Increases max HP by 150. LP 100: +200 HP Increases max HP by 200. LP 155: +500 HP Increases max HP by 500. Battle Lore LP 25: Battle Lore Increases physical attack damage. LP 40: Battle Lore Increases physical attack damage. LP 55: Battle Lore Increases physical attack damage. LP 80: Battle Lore Increases physical attack damage. LP 120: Battle Lore Increases physical attack damage. Magick Lore LP 25: Magick Lore Increases magick potency. LP 40: Magick Lore Increases magick potency. LP 55: Magick Lore Increases magick potency. LP 80: Magick Lore Increases magick potency. LP 120: Magick Lore Increases magick potency. Phoenix Lore LP 30: Phoenix Lore Phoenix Down restores more HP. LP 50: Phoenix Lore Phoenix Down restores more HP. LP 90: Phoenix Lore Phoenix Down restores more HP. Swiftness LP 30: Swiftness Reduces action time by 10%. LP 50: Swiftness Reduces action time by 10%. LP 80: Swiftness Reduces action time by 10%. Channeling LP 30: Channeling Reduces magick MP cost by 10%. LP 50: Channeling Reduces magick MP cost by 10%. LP 80: Channeling Reduces magick MP cost by 10%. Shield Block LP 25: Shield Block Increases chance to block with a shield. LP 45: Shield Block Increases chance to block with a shield. LP 75: Shield Block Increases chance to block with a shield. Potion Lore LP 20: Potion Lore 1 Potions restore more HP. LP 35: Potion Lore 2 Potions restore more HP. LP 70: Potion Lore 3 Potions restore more HP. Ether Lore LP 20: Ether Lore 1 Ethers restore more MP. LP 35: Ether Lore 2 Ethers restore more MP. LP 70: Ether Lore 3 Ethers restore more MP. Remedy Lore LP 20: Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize and Disable. LP 30: Remedy Lore 2 Remedies remove Petrify, Confuse and Oil. LP 70: Remedy Lore 3 Remedies remove Stop, Doom, and Disease. Technicks Location: Upper Board, Southeast of starting point. Technicks do not require MP to use, however they usually have other conditions. Technicks are a kind of oddity, as they are non-passive abilities that don't really fit in anywhere else. Some of these are more useful than others, and some are only useful in really particular times. You cannot use any of these abilities until they have been purchased and their spot on the license board unlocked. Name LP Effects First Found Cost Steal 15 Steal from one foe. Chapter One 1600 Libra 20 Reveal more detailed target information. Chapter One 500 First Aid 20 Restore HP to one HP Critical ally. Chapter Three 700 Charge 30 Restore user's MP. If the technick fails, MP is reduced to 0. Chapter Five 1700 Poach 30 Capture HP Critical foes to obtain loot. Chapter Five 7000 Horology 55 Deal damage based on a factor of time to all foes in range. Chapter Five 2000 Souleater 35 Consume HP to deal damage to one foe. Chapter Six 6400 Achilles 40 Render one foe vulnerable to an additional element. Chapter Nine 8800 Shear 35 Lower one foe's magic resist. Chapter Nine 3600 Numerology 40 Deal damage that increases with successive hits. Chapter Nine 2048 Traveler 65 Deal damage based on total steps taken to all foes in range. Chapter Nine 6700 Gil Toss 35 Throw gil, damaging all foes in range. Chapter Nine 2000 Charm 30 Cause one foe to confuse friend with foe. Chapter Nine 5000 Magick Location: Upper Board, Northwest of starting point. Magick includes all of the abilities that use MP. White Magick White Magick includes healing abilities, status removing abilities, and holy damage. Cure (White Magick 1: LP 15) Chapter One Cost: 200 MP Cost: 8 Restore a small amount of HP to one ally. Blindna (White Magick 1: LP 15) Chapter Three Cost: 200 MP Cost: 8 Remove Blind from one ally. Vox (White Magick 2: LP 20) Chapter Five Cost: 300 MP Cost: 8 Remove Silence from one ally. Poisona (White Magick 2: LP 20) Chapter Three Cost: 200 MP Cost: 8 Remove Poison from one ally. Cura (White Magick 3: LP 30) Chapter Seven Cost: 1500 MP Cost: 32 Restore HP to all allies in range. Raise (White Magick 3: LP 30) Chapter Seven Cost: 1900 MP Cost: 22 Revive one KO'd ally. Stona (White Magick 3: LP 30) Chapter Six Cost: 800 MP Cost: 12 Remove Stone/Petrify from one ally. Esuna (White Magick 4: LP 35) Chapter Nine Cost: 2800 MP Cost: 24 Remove harmful status effects from one ally. Regen (White Magick 4: LP 35) Chapter Eight Cost: 1900 MP Cost: 16 Restore one ally's HP over time. LP 45: White Magick 5 Curaga, Dispel Cleanse, Curaga (White Magick 5: LP 45) Chapter Ten Cost: 3200 MP Cost: 28 Restore a large amount of HP to one ally. LP 50: White Magick 6 Curaja, Dispelga Arise, LP 55: White Magick 7 Holy, Esunaga LP 105: White Magick 8 Renew Black Magick Black magick is all about dealing damage to your enemies, usually elemental damage. Fire (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Fire MP Cost: 8 Deal fire damage to one foe. Thunder (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Lightning MP Cost: 8 Deal lightning damage to one foe. Blizzard (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Ice MP Cost: 8 Deal ice damage to one foe. Water (Black Magick 2: LP 25) Chapter (Less)
100 More PS2 Games
This is a response to my original 100 PS2 games vid. In case you haven't noticed, that vid (More) This is a response to my original 100 PS2 games vid. In case you haven't noticed, that vid looks quite dated, but that's because I lost the original footage of it when a hard drive took a crap on me a few months back, so I'll never be able to post a higher quality version of that vid. These are from the other half of my personal PS2 collection. Some of them are sequels to games I had in my first vid, while others are games I've gotten since then, or just didn't show in the original. Now if you don't see a game you wanted to on there, chances are, I don't have it, so let me say sorry in advance to Okami fans, because I've still yet to get that game, so it won't be featured in this vid. For those sports fans out there, I show you both of the sports games I own. That's right, the only two sports games I have in my entire PS2 collection are Madden 2001 (the grandaddy of all PS2 football games), and NFL 2K3. One final notice, please don't make fun of my Guitar Hero "skills." I'm a noob and I know it, so no need to remind me. That's actually probably the best I've ever played that game which is sad. Here's is a list of the games (though, as you can see, I list them in the vid itself): Activision Anthology (Pitfall shown) Aqua Aqua Arc the Lad: End of Darkness Arc the Lad: Twilight of the Spirits Armored Core: Last Raven Art of Fighting Anthology (The original AoF shown) The Bard's Tale Beat Down: Fists of Vengeance Beyond Good & Evil Black Breath of Fire: Dragon Quarter Brothers in Arms: Earned in Blood Call of Duty 2: Big Red One Capcom Classics Collection Vol. 1 (Street Fighter II shown) ChoroQ Conflict: Global Terror Crimson Tears Dark Cloud Dave Mirra Freestyle BMX 2 Def Jam Vendetta Delta Force: Black Hawk Down Delta Force: Black Hawk Down -- Team Sabre Devil May Cry 2 Disgaea 2: Cursed Memories Dynasty Warriors 5 Egg Mania: Eggstreme Madness Ephemeral Fantasia ESPN Winter X Games Snowboarding Eternal Ring Evergrace Evil Dead: A Fistful of Boomstick Extermination Fatal Fury: Battle Archives Volume 1 (Fatal Fury 3 shown) God of War II Grand Theft Auto: Vice City Growlanser: Generations(Growlanser 2 shown) Guilty Gear X Guitar Hero GunGrave: Overdose Herdy Gerdy Hidden Invasion Hunter: The Reckoning Wayward Jak and Daxter: The Precursor Legacy James Bond 007: Agent Under Fire Kessen II The King of Fighters XI Legends of Wrestling The Lord of the Rings: The Third Age Madden NFL 2001 Medal of Honor: Rising Sun Metropolismania Midway Arcade Treasures 2 (Mortal Kombat II shown) Midway Arcade Treasures 3 (Rush 2049 shown) Mobile Light Force 2 Mystic Heroes NFL 2K3 The Nightmare of Druaga: Fushigino Dungeon Ninja Assault Odin Sphere The Operative: No One Lives Forever Psi-Ops: The Mindgate Conspiracy Red Faction II Ridge Racer V Samurai Warriors SEGA Classics Collection (Virtua Racing shown) Shin Megami Tensei: Nocturne Shining Force Neo Shinobi Smuggler's Run 2: Hostile Territory SOCOM: U.S. Navy SEALs SOCOM 3: U.S. Navy SEALs Star Wars Battlefront II Star Wars Bounty Hunter State of Emergency Steambot Chronicles Stella Deus: The Gate of Eternity Stretch Panic Suikoden V Suikoden Tactics Syphon Filter: The Omega Strain Taiko Drum Master Tales of Legendia Teenage Mutant Ninja Turtles TimeSplitters 2 Tom Clancy's Ghost Recon 2 Tom Clancy's Rainbow Six: Lockdown True Crime: New York City Turok: Evolution UNLIMITED SaGa Urban Chaos: Riot Response Vampire Night Viewtiful Joe Warhammer 40,000: Fire Warrior Warriors Orochi Wild ARMs 3 Wizardry: Tale of the Forsaken Land World Destruction League: Thunder Tanks WWE SmackDown! Shut Your Mouth X-Men Legends II: Rise of Apocalypse Yanya Caballista City Skater (Less)
Final Fantasy XII PS2 Big Beasts On The Field D: Final Fantasy XII Spoiler-Free Walkthrough Boards Guide FAQs Cheats Proudly hosted by IGN FAQs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now Final Fant In the airship terminal, talking to some bangaas. That's all for now. To be continued! (More) In the airship terminal, talking to some bangaas. That's all for now. To be continued! The Seven Sisters You can begin this after: Chapter Four. You'll need to ride airships for this one. Make sure to select 'Leisure'. Roam around and shop if you want (it's a good place to buy Teleport Stones if you're out of them), and then head towards the Chief Steward. You'll see a little discussion with a guy named 'Rande'. Ask about him and you'll start this sidequest. Essentially, you need to ride all seven flightpaths for the airships, including whichever one you were on to start this sidequest, and the six others. 1: Rabanastre <-> Nalbina. You can continue this after: Chapter Five. 2: Rabanastre <-> Bhujerba. That's all for now. To be continued! Pilika's Errand You can do this after: Chapter Five. After completing The Cry of Its Power Hunt, talk to Pilika again and accept his request. Head over to Clio's Technicks and grab the diary. (It doesn't matter if you read it or not.) Return it to Pilika. If you say you read it, you get a Kilimweave Shirt. If you say you didn't, you get a Shepherd's Bolero. Again, it doesn't matter if you did or not, only what you say. Making Sunstones You can do this after: Chapter Six. Return to the Nomad Village in the Giza Plains. Masyua will start you on a Sunstone-making quest very similar to what you did in Chapter Two. View your map to see where you can charge at. This quest is repeatable, and your reward is 200 gil, Potion x2, Holy Stone. Bhujerban Madhu You can do this after: Chapter Eight. This takes place completely in Bhujerba. There are 14 bottles of wine to find, that you can sell for 1000 gil each. There are 14 buyers as well, but it doesn't matter who you sell to. There is a buyer and a bottle in every 'zone' of Bhujerba, including the shops. 1: Bhujerba Aerodome Bottle: From the Gate Crystal, face the exit, then turn left. Back here near some luggage on the right. Buyer: Right across from the bottle, sitting on a ledge next to an Imperial. 2: Rithi's Protectives Bottle: In the cabinet by the counter. Buyer: Two inches away, the shop clerk by the counter. 3: Targe's Arms Bottle: In a corner on the upper level. Buyer: Lady by a sitting man. 4: Mait's Magicks Bottle: In the upper portion of the shop, by the vases. Buyer: The guy right next to it. (Seriously, can't they find these things themselves?) 5: Travica Way Bottle: In the far southeast corner, next to a Street Kid. Buyer: Man across the street from Mait's Magicks, leaning against the wall. 6: Khus Skygrounds Bottle: On the box with a moogle, to the left of the shop. Buyer: Woman leaning against the ledge across from shop. 7: Clio's Technicks Bottle: To the left of the counter, next to the stairs. Buyer: The shop clerk nearest the entrance. 8: Bashketi's Gambits Bottle: Bookshelf on the upper level. Buyer: Seeq shop clerk to the right of the bottle. 9: Miner's End Bottle: Crates in a corner next to the Gambit store. Buyer: Yelling at a moogle on a ledge, just south of the bottle. 10: The Cloudborne Bottle: On the table near the bar. Buyer: The seeq between the two exits. 11: Cloudborne Row Bottle: South of the Staras Residence. Buyer: Patron across from the Cloudborne. 12: Kaff Terrace Bottle: Next to the blue seeq at the top of the stairs. Buyer: Go down the stairs, take a left. Lady standing by the edge. 13: Lhusu Square Bottle: By the decorative pool just before the entrance to the mines. Buyer: Miners next to the shop. 14: The Staras Residence Bottle: In a corner by the cabinets near the entrance. That's all for now. To be continued! Earth Tyrant Extermination You can do this after: Chapter Eight. Head to the Westgate in Rabanastre, and speak to Rimzat. Accept his proposal. Head east and speak to Cotze. Find Northon a little south of the entrance to Garamsythe Waterway, and speak to him. Head into the Dalmasca Westersand, to the Shimmering Horizons area, and exit northwest of it. Search the cactuses here to find a Wind Globe. Return to the Westgate and talk to the group by Rimzat. You can now head to the far northeast of the Westersand to fight a boss. He's fairly straightforward, pretty much only melee attacks. July the Streetear You can do this after: Chapter Eight. Head over to Nalbina. Near the teleport stone, walk towards the guards to the southwest until you see a scene. Next, hire a chocobo and head to the guards again. That's all for now. To be continued! Viera Rendezvous You can do this after: Chapter Nine. Speak to the Viera in Rabanastre's Southgate. Head north into the southern plaza and speak to the Lovestruck Man. Head inside Yamoora's Gambits and speak to the Viera again. Go to the Sandsea, upper floor, and speak to the Viera again. Talk to the Lovestruck Man again and accept. Talk to the Viera again and accept. Return to the Lovestruck Man and talk to the Viera to get a Loxley Bow and two Hi-Potions. (Don't forget to talk to the Viera again for a giggle.) Licenses and Equipment This section will describe the license board, and what can be found on it. Only equipment which requires a license will be mentioned. Augmentations Location: Upper Board, Southwest of starting point. Augments are generally your best bet for spending spare LP on. As the only section of the board that does not require anything except LP to work, this is my favorite section of the license board. It is also the only place you can increase the gambit slots for your character! However, do not spend ALL of your points here, you need to get a good mix of weapons, gear, and abilities first. Generally, if you have already gotten all the licenses required for the gear and abilities available to you, you can safely spend your spare license points here. Augment Abilities LP 30: Headsman Gain MP after defeating a foe. LP 30: Inquisitor Gain MP after dealing damage. LP 30: Martyr Gain MP after taking damage. LP 30: Spellbound Increases duration of status effects. LP 30: Warmage Gain MP after dealing magick damage. LP 65: Adrenaline Increases strength when HP Critical. LP 65: Spellbreaker Increases magick power when HP Critical. LP 70: Focus Increases strength when HP is full. LP 70: Last Stand Increases defense when HP Critical. LP 70: Serenity Increases magick when HP is full. LP 90: Brawler Increases attack power when fighting empty-handed. Gambit Slots LP 15: Gambit Slot Adds an additional gambit slot. LP 20: Gambit Slot Adds an additional gambit slot. LP 25: Gambit Slot Adds an additional gambit slot. LP 30: Gambit Slot Adds an additional gambit slot. LP 35: Gambit Slot Adds an additional gambit slot. LP 40: Gambit Slot Adds an additional gambit slot. LP 45: Gambit Slot Adds an additional gambit slot. LP 50: Gambit Slot Adds an additional gambit slot. LP 70: Gambit Slot Adds an additional gambit slot. LP 100: Gambit Slot Adds an additional gambit slot. +HP LP 30: +50 HP Increases max HP by 50. LP 50: +100 HP Increases max HP by 100. LP 70: +150 HP Increases max HP by 150. LP 100: +200 HP Increases max HP by 200. LP 155: +500 HP Increases max HP by 500. Battle Lore LP 25: Battle Lore Increases physical attack damage. LP 40: Battle Lore Increases physical attack damage. LP 55: Battle Lore Increases physical attack damage. LP 80: Battle Lore Increases physical attack damage. LP 120: Battle Lore Increases physical attack damage. Magick Lore LP 25: Magick Lore Increases magick potency. LP 40: Magick Lore Increases magick potency. LP 55: Magick Lore Increases magick potency. LP 80: Magick Lore Increases magick potency. LP 120: Magick Lore Increases magick potency. Phoenix Lore LP 30: Phoenix Lore Phoenix Down restores more HP. LP 50: Phoenix Lore Phoenix Down restores more HP. LP 90: Phoenix Lore Phoenix Down restores more HP. Swiftness LP 30: Swiftness Reduces action time by 10%. LP 50: Swiftness Reduces action time by 10%. LP 80: Swiftness Reduces action time by 10%. Channeling LP 30: Channeling Reduces magick MP cost by 10%. LP 50: Channeling Reduces magick MP cost by 10%. LP 80: Channeling Reduces magick MP cost by 10%. Shield Block LP 25: Shield Block Increases chance to block with a shield. LP 45: Shield Block Increases chance to block with a shield. LP 75: Shield Block Increases chance to block with a shield. Potion Lore LP 20: Potion Lore 1 Potions restore more HP. LP 35: Potion Lore 2 Potions restore more HP. LP 70: Potion Lore 3 Potions restore more HP. Ether Lore LP 20: Ether Lore 1 Ethers restore more MP. LP 35: Ether Lore 2 Ethers restore more MP. LP 70: Ether Lore 3 Ethers restore more MP. Remedy Lore LP 20: Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize and Disable. LP 30: Remedy Lore 2 Remedies remove Petrify, Confuse and Oil. LP 70: Remedy Lore 3 Remedies remove Stop, Doom, and Disease. Technicks Location: Upper Board, Southeast of starting point. Technicks do not require MP to use, however they usually have other conditions. Technicks are a kind of oddity, as they are non-passive abilities that don't really fit in anywhere else. Some of these are more useful than others, and some are only useful in really particular times. You cannot use any of these abilities until they have been purchased and their spot on the license board unlocked. Name LP Effects First Found Cost Steal 15 Steal from one foe. Chapter One 1600 Libra 20 Reveal more detailed target information. Chapter One 500 First Aid 20 Restore HP to one HP Critical ally. Chapter Three 700 Charge 30 Restore user's MP. If the technick fails, MP is reduced to 0. Chapter Five 1700 Poach 30 Capture HP Critical foes to obtain loot. Chapter Five 7000 Horology 55 Deal damage based on a factor of time to all foes in range. Chapter Five 2000 Souleater 35 Consume HP to deal damage to one foe. Chapter Six 6400 Achilles 40 Render one foe vulnerable to an additional element. Chapter Nine 8800 Shear 35 Lower one foe's magic resist. Chapter Nine 3600 Numerology 40 Deal damage that increases with successive hits. Chapter Nine 2048 Traveler 65 Deal damage based on total steps taken to all foes in range. Chapter Nine 6700 Gil Toss 35 Throw gil, damaging all foes in range. Chapter Nine 2000 Charm 30 Cause one foe to confuse friend with foe. Chapter Nine 5000 Magick Location: Upper Board, Northwest of starting point. Magick includes all of the abilities that use MP. White Magick White Magick includes healing abilities, status removing abilities, and holy damage. Cure (White Magick 1: LP 15) Chapter One Cost: 200 MP Cost: 8 Restore a small amount of HP to one ally. Blindna (White Magick 1: LP 15) Chapter Three Cost: 200 MP Cost: 8 Remove Blind from one ally. Vox (White Magick 2: LP 20) Chapter Five Cost: 300 MP Cost: 8 Remove Silence from one ally. Poisona (White Magick 2: LP 20) Chapter Three Cost: 200 MP Cost: 8 Remove Poison from one ally. Cura (White Magick 3: LP 30) Chapter Seven Cost: 1500 MP Cost: 32 Restore HP to all allies in range. Raise (White Magick 3: LP 30) Chapter Seven Cost: 1900 MP Cost: 22 Revive one KO'd ally. Stona (White Magick 3: LP 30) Chapter Six Cost: 800 MP Cost: 12 Remove Stone/Petrify from one ally. Esuna (White Magick 4: LP 35) Chapter Nine Cost: 2800 MP Cost: 24 Remove harmful status effects from one ally. Regen (White Magick 4: LP 35) Chapter Eight Cost: 1900 MP Cost: 16 Restore one ally's HP over time. LP 45: White Magick 5 Curaga, Dispel Cleanse, Curaga (White Magick 5: LP 45) Chapter Ten Cost: 3200 MP Cost: 28 Restore a large amount of HP to one ally. LP 50: White Magick 6 Curaja, Dispelga Arise, LP 55: White Magick 7 Holy, Esunaga LP 105: White Magick 8 Renew Black Magick Black magick is all about dealing damage to your enemies, usually elemental damage. Fire (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Fire MP Cost: 8 Deal fire damage to one foe. Thunder (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Lightning MP Cost: 8 Deal lightning damage to one foe. Blizzard (Black Magick 1: LP 15) Chapter One Cost: 200 Element: Ice MP Cost: 8 Deal ice damage to one foe. Water (Black Magick 2: LP 25) Chapter (Less)
100 More PS2 Games This is a response to my original 100 PS2 games vid. In case you haven't noticed, that vid (More) This is a response to my original 100 PS2 games vid. In case you haven't noticed, that vid looks quite dated, but that's because I lost the original footage of it when a hard drive took a crap on me a few months back, so I'll never be able to post a higher quality version of that vid. These are from the other half of my personal PS2 collection. Some of them are sequels to games I had in my first vid, while others are games I've gotten since then, or just didn't show in the original. Now if you don't see a game you wanted to on there, chances are, I don't have it, so let me say sorry in advance to Okami fans, because I've still yet to get that game, so it won't be featured in this vid. For those sports fans out there, I show you both of the sports games I own. That's right, the only two sports games I have in my entire PS2 collection are Madden 2001 (the grandaddy of all PS2 football games), and NFL 2K3. One final notice, please don't make fun of my Guitar Hero "skills." I'm a noob and I know it, so no need to remind me. That's actually probably the best I've ever played that game which is sad. Here's is a list of the games (though, as you can see, I list them in the vid itself): Activision Anthology (Pitfall shown) Aqua Aqua Arc the Lad: End of Darkness Arc the Lad: Twilight of the Spirits Armored Core: Last Raven Art of Fighting Anthology (The original AoF shown) The Bard's Tale Beat Down: Fists of Vengeance Beyond Good & Evil Black Breath of Fire: Dragon Quarter Brothers in Arms: Earned in Blood Call of Duty 2: Big Red One Capcom Classics Collection Vol. 1 (Street Fighter II shown) ChoroQ Conflict: Global Terror Crimson Tears Dark Cloud Dave Mirra Freestyle BMX 2 Def Jam Vendetta Delta Force: Black Hawk Down Delta Force: Black Hawk Down -- Team Sabre Devil May Cry 2 Disgaea 2: Cursed Memories Dynasty Warriors 5 Egg Mania: Eggstreme Madness Ephemeral Fantasia ESPN Winter X Games Snowboarding Eternal Ring Evergrace Evil Dead: A Fistful of Boomstick Extermination Fatal Fury: Battle Archives Volume 1 (Fatal Fury 3 shown) God of War II Grand Theft Auto: Vice City Growlanser: Generations(Growlanser 2 shown) Guilty Gear X Guitar Hero GunGrave: Overdose Herdy Gerdy Hidden Invasion Hunter: The Reckoning Wayward Jak and Daxter: The Precursor Legacy James Bond 007: Agent Under Fire Kessen II The King of Fighters XI Legends of Wrestling The Lord of the Rings: The Third Age Madden NFL 2001 Medal of Honor: Rising Sun Metropolismania Midway Arcade Treasures 2 (Mortal Kombat II shown) Midway Arcade Treasures 3 (Rush 2049 shown) Mobile Light Force 2 Mystic Heroes NFL 2K3 The Nightmare of Druaga: Fushigino Dungeon Ninja Assault Odin Sphere The Operative: No One Lives Forever Psi-Ops: The Mindgate Conspiracy Red Faction II Ridge Racer V Samurai Warriors SEGA Classics Collection (Virtua Racing shown) Shin Megami Tensei: Nocturne Shining Force Neo Shinobi Smuggler's Run 2: Hostile Territory SOCOM: U.S. Navy SEALs SOCOM 3: U.S. Navy SEALs Star Wars Battlefront II Star Wars Bounty Hunter State of Emergency Steambot Chronicles Stella Deus: The Gate of Eternity Stretch Panic Suikoden V Suikoden Tactics Syphon Filter: The Omega Strain Taiko Drum Master Tales of Legendia Teenage Mutant Ninja Turtles TimeSplitters 2 Tom Clancy's Ghost Recon 2 Tom Clancy's Rainbow Six: Lockdown True Crime: New York City Turok: Evolution UNLIMITED SaGa Urban Chaos: Riot Response Vampire Night Viewtiful Joe Warhammer 40,000: Fire Warrior Warriors Orochi Wild ARMs 3 Wizardry: Tale of the Forsaken Land World Destruction League: Thunder Tanks WWE SmackDown! Shut Your Mouth X-Men Legends II: Rise of Apocalypse Yanya Caballista City Skater (Less)
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