Given up 720p GusKP
2009-11-17 - extension: rar - parts: 2 - size: 47 MB
Given up 720p GusKP
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Given up 720p by albert
2009-12-14 - extension: rar - parts: 2 - size: 21 MB
Given up 720p by albert
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Kobe Bryant - Highlights of Lakers & Denver Game 3 HD L.A. Lakers 102, Nuggets 84
DENVER, April 26 (AP) -- The Denver Nuggets just can't seem to (More) L.A. Lakers 102, Nuggets 84
DENVER, April 26 (AP) -- The Denver Nuggets just can't seem to keep their emotions or Kobe Bryant in check.
Bryant led a balanced offense with 22 points and the Los Angeles Lakers took a 3-0 lead in their first-round series, routing the flustered Nuggets 102-84 on Saturday.
Game 4 is Monday night, and the Nuggets are going to have to get more out of their All-Star duo of Carmelo Anthony and Allen Iverson if they hope to take the series back to the Staples Center.
For once, the Nuggets clamped down on defense, but their high-flying offense went AWOL as Anthony and Iverson had their worst performance together since the two superstars first teamed up 16 months ago.
"I was getting to the basket, I just wasn't finishing," Iverson said. "And the same thing happened to 'Melo."
Anthony and A.I. shot a combined 10-for-38 and finished with 16 and 15 points, respectively.
No thanks to the Lakers, either, suggested coach Phil Jackson.
"I thought our defense packed it in on them, but they missed some easy shots," Jackson said. "I told the team at halftime, 'They're not going to shoot like this for the whole game. They missed some close shots, some shots they usually make. We'll have to play better defense in the second half.'
"But they never showed up. They never got it going."
Iverson sat out all but 1:11 of the fourth quarter, when Nuggets coach George Karl emptied his bench, prompting Anthony to accuse the team of quitting.
"In a game like tonight, on our home court, us giving up as a whole is uncalled for," Anthony fumed. "Yeah. We quit. Everybody. From the coaches to the players, we quit. And I said it.
"I'm not blaming anyone. I'm not pointing the fingers at nobody. I didn't play worth a (expletive) tonight, and I can accept that. But as a competitor, there's no way that I should lay down and quit and lay down on my team like we did tonight."
Anthony said the Nuggets surrendered in the third quarter, although Karl didn't empty his bench until the fourth quarter.
"You could just sense it," Anthony said. "I'm saying 'we,' because I'm part of this, too. I'm saying I quit. We all just gave up."
At least one teammate concurred.
"That's the way it seemed," Kenyon Martin said. "Everybody came out of the game. A.I. came out, and he leads the league in minutes. It's frustrating."
"Well, I don't think I quit," Karl retorted. "... In the fourth quarter, I tried to find some answers. ... I don't think that's a fair, I think 'Melo's emotional right now, he's frustrated right now, as we all are."
Bryant said he never sensed the Nuggets had given up until the very end.
"Well, they're down 20-something points with two minutes to go," Bryant said. "But not until that point."
Bryant had a placid first half himself (8 points of 3-of-8 shooting) but scored nine quick points in the third quarter to put the Lakers ahead 64-51 and quiet the Pepsi Center crowd that loves to hate him.
Bryant has always played well in Colorado, where fans have persistently heckled him ever since he was charged with sexual assault at a ski resort in the Rocky Mountains in 2003, even after the criminal case was dismissed and a civil suit settled.
Anthony drew a technical foul -- Denver's seventh in the series -- after he was stripped on his way to the basket, leading to a breakaway by Bryant that stretched the Lakers' lead to 78-61 with 2:33 left in the third.
Los Angeles took an 83-64 lead into the fourth quarter and never looked back as Karl sent in the likes of Yakhouba Diawara, Chucky Atkins and Steven Hunter into the game.
Is that quitting? No way, said Eduardo Najera.
"We can point fingers but at the end of the day we missed shots. Tonight, we just missed a lot of layups, easy, wide-open shots," Najera said.
The Nuggets, who have lost seven straight playoff games, figured they could get to the rim and the foul line more than they had in the first two games in Los Angeles. They got to the rim all right, but the shots didn't fall and the whistles didn't sound.
By Karl's count, Anthony and Iverson were 1-for-20 on layups.
The Nuggets limped to the locker room trailing 53-46 at halftime with 'Melo and A.I. a combined 5-for-21, pretty much negating the boost they got from forward Linas Kleiza's start despite a hyper-extended elbow. He finished with 15 points and nine boards.
"Your spirits have to be broken somewhat if you're the home team after a game like today, but you don't make it to this level if you aren't resilient," Lakers guard Derek Fisher said. "You always come back the next time feeling you can do the things better that you didn't do the time before."
Iverson had no answers on this night.
"I've been in a lot of playoff series," he said. "I don't think I've ever been this frustrated."
Neither has Anthony.
"In my five years here, this is the first time I've felt like this," Anthony said. "This one hurt. It hurt bad." (Less)
Star Fox 64 Soundtrack (HD) - Venom Tunnels GameSpot Review: It is a shame that Nintendo can't clone Miyamoto, the genius behind the Mario (More) GameSpot Review: It is a shame that Nintendo can't clone Miyamoto, the genius behind the Mario and Zelda games. He is easily Nintendo's greatest asset, and one of the most brilliant storytellers ever to work in the interactive medium. His latest effort, Star Fox 64, is a game designed in his tradition of greatness, and it's perhaps the best N64 game seen since Super Mario 64 - which is still considered by many as the best video game of all time. Star Fox 64, the sequel to the Super Nintendo title Star Fox, is a shooter in the truest sense. As happens in Star Fox's predecessors, you fly along and blast away your enemies while powering up your weapons. But Star Fox 64 adds quality gameplay twists that rival the game's incredible 3D graphics. These features include multiple gameplay paths (which take you through various levels depending on how well you play, including a Tomorrow Land-like city, a meteor-filled corner of space, and a post-apocalyptic battleground), a submarine and a tank level, a four-player battle mode, and the smoothest 3D flight control yet seen on a console system. Not only is the animation incredibly smooth, but every polygonal building and ship is finely detailed. The enemies are also quite varied - in fact, the final boss, Andross, even qualifies as menacingly scary (there's something terrifying about a huge ape that literally chews you up and spits you out). This game is a pleasure to look at and does the Star Wars-like storyline justice with a truly cinematic quality. At any given time you have a variety of enemies to blast, and the game alternates between on-rails levels (where you are constantly moving forward on a track with 3D movement), and slightly more open levels where you can explore a limited area. While the game may be difficult to play at first, it includes a training mode to master the somersaults, U-turns, and power-ups. Once you get the hang of it, the game becomes a fast-paced thrill ride through multiple levels of interplanetary warfare. And unlike any game before it, Star Fox 64 uses force feedback, courtesy of Nintendo's latest peripheral, the Rumble Pak. Simply, you actually feel each shot you take and obstacle you bump into. The plot of Star Fox 64 pits Fox McCloud against the evil Andross and his crew of monkey people set to destroy the galaxy. As Fox McCloud you must lead the battle against his minions. Your wingmen Slippy (a frog), Falco (a falcon), and Peppy (a rabbit) accompany you on missions and offer advice on each level - they can also help you out in a jam, but you should expect to come to their rescue more often than not. The interaction between the four main characters makes for some of the most entertaining voice-overs yet heard in a video game and proves that the N64 doesn't need a CD drive to offer a vast array of speech. In fact, a third of the game's cartridge is used for the memorable chatter, which includes such lines as "Let's show those monkey people who's boss," and "Oh noooo!" which is shrieked by Slippy, who's gender is, sadly, never revealed. Star Fox 64 is the kind of game you will spend many sleepless nights with - even after you finish. The replay value will bring you back again and again. N64 owners who have been waiting to embark on their next great gaming adventure should run out immediately and buy Star Fox 64 - the graphics, sound, and gameplay all combine to create an instant N64 classic. --Glenn Rubenstein --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. (Less)
Given up 720p by mahzone
2009-11-08 - extension: rar - parts: 2 - size: 21 MB
Given up 720p by mahzone
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