Nightmare of My Goddess vol 7-2
2009-07-01 - extension: rar - size: 2 MB
Nightmare of My Goddess vol 7-2
Nightmare of
My Goddess vol.
7-2
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Nightmare of my Goddess 7-10.zip
2008-05-19 - extension: zip - parts: 2 - size: 70 MB
Nightmare of my Goddess 7-10.zip
If password needed look here: http://cgi.4chan.org/h/8.html
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_Tenzan_Factory__
Nightmare_of_
My_
Goddess_vol 11
rar File no longer available 2008-12-11 06:16:43 - 8 MB
Video results for: nightmare of my goddess 7More results from video
The Writer's Nightmare: Episode 7 Steve and Peter make progress on building the Gyrotwister they need for the rescue while Peter and (More) Steve and Peter make progress on building the Gyrotwister they need for the rescue while Peter and Cyan tumble through the Astral Plane and the Illuminati seek help from the Goddess of Discord.
The 7th animated comic episode of my novel where a science fiction writer meets and has to work with the characters he created, you can get a printed and bound copy of the graphic novel at: http://www.cafepress.com/writernightmare (Less)
KH2FM - Titan Cup (LV1 CM) Another difficult cup at LV1. You are given 300 points. Everytime you get hit, you lose a certain (More) Another difficult cup at LV1. You are given 300 points. Everytime you get hit, you lose a certain amount of points. I believe the amount of points you lose depends on the amount of damage you take too. So being level 1, a good combo or two will end the entire cup. You cannot use Drives, and Sora is once again alone. Your saving grace this time is the use of Summons. It is the only realistic way of getting through the cup. Some matches will tear you to shreds without a Summon. With that said, I'd highly suggest having Summons up to LV7.
Round 1: Warm up match. Use the Reaction Command against the Magnum Loaders, and just combo the Dusks. You shouldn't have a hard time. Magnega if you want.
Round 2: The Morning Star can be tricky. Whip out a Summon. I prefer Genie and his Final Form Limit. Use two of them and you'll take out at least the Morning Star. If you're lucky you'll take out some Assassins too.
Round 3: Berserkers are tough. Magnega/Magnet Splash them and grab their Claymores. Use them on both of the Berserkers and keep repeating until they die. Try not to mess up or you'll deal with their ultimate attack.
Round 4: Annoying round. Summons will work wonders. Just make sure your MP is full for the next round.
Round 5: The Dancers will one hit kill you, and the Neoshadoes are pretty tough too. However, Magnega + Thundaga will take them out easily. Again, make sure you have at least half HP before ending the fight.
Round 6: You WILL get killed here if you don't start with Magnega. After Magnega, use a Summon, preferably Genie, and Magnega them again while you choose one of his Limits. One Limit will kill most of them. Do whatever you want with the rest.
Round 7: Nightmare match. Magnega + Thundaga + Magnega + Summon + Limit, or something like that. Don't let those Crimson Jazzs' attack if you want to win.
Round 8: This is slightly easier. Either Magnega all you can or use a Summon.
Round 9: Use a Summon right away. The enemies here will decimate you before you can blink if you try to attack them head on. Once you kill most of them one Limit it gets easier.
Round 10: Hercules is rather easy. I played it safe, but you can be a little more agressive. Just watch out for the boulders dropping down. They are rather annoying.
Tough cup. If you're not used to no damage fights, you will have lots of trouble. Same if you don't use Summons often, as that's really the only way to beat it at LV1. Regardless, next I'm going to CoR. Not doing Goddess of Fate/Destiny cup yet.
Difficulty for normal LV1 win: *******
Difficulty for LV1 no damage: ********
----
Q: How do you stay Level 1?
A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up.
Q: What's Critical Mode (CM)?
A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge.
Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here).
A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability.
Q: How can you do 2 finishers so early on in the game?
A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher.
Q: How come I hear English voices if this is KH2FM? I thought it was Japanese!
A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that.
Q: How can I get KH2FM and how would I get it to run on my PS2?
A: If you have the fat PS2, like me, get Swap Magic + a Slide Card. I got the Swap Magic 3.6 + Slide Card deal at thegiantstore.com. I also bought KH2FM at play-asia.com
Q: How come your stats increase if you're level 1?
A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough.
Q: Hey is this Kingdom Hearts II Final Mix?
A: You're an idiot, get off the internets. (Less)
Tenzan Factory Nightmare of My Goddess Vol 7 Ah My Goddess ENG
2009-09-06 - extension: zip - size: 14 MB
Tenzan Factory Nightmare of My Goddess Vol 7 Ah My Goddess ENG
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Groups results for: nightmare of my goddess 7