Results for: oracle 10 manual
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Oracle Architecture in less than 10 minutes A pretty reckless description of what happens when you start Oracle and when you execute a (More) A pretty reckless description of what happens when you start Oracle and when you execute a statement. If you're a developer, it could influence how you code. If you're a junior DBA, or would be junior DBA, I hope it will help you make sense of some parts of the "Concepts' manual. (Less)
Final Fantasy Tactics - easiest leveling & status effect fun What's the easiest way to level up? Just put the enemies to sleep and and have everyone make (More) What's the easiest way to level up? Just put the enemies to sleep and and have everyone make actions that have some effect. In my case, most of the actions are adding tons of status effect spells. The enemies have so many (as many as 10 to 15) that it takes several seconds for me to find out what they have and what they don't need. As long as they remain asleep (cast sleep on them repeatedly to refresh the status effect) and you don't do any HP damage to them, you can keep the battle going on forever safely; and, as along as your characters are taking actions that have some effect, you'll level up. In my setup, the oracle's a-castin', the thief's a-stealin', the chemist's a-healin', the bard's a-singin' and the other is for general purpose. This battle went on for 3 1/2 hours and the video starts the point where I was 2 hours, 51 minutes, and 45.295 seconds into the battle (starting at the moment the battle is initiated at Mandalia Plains).
I have the same amount of progress with the story as the previous 3-segment video. The main difference is that I've now reached level 99 at this state. Yes, indeed, enemies do have 50 to 120% more HP than the characters do and I've lately gone through many phoenix downs as they're strong enough to take magic users out in one hit and others in just two. Because of this, starting around level 40, I needed a monk with the "accumulate" ability at first in order to defeat enemies, but soon, by level 60, this was no longer an option. The next stage, which survived until I maxed out at 99, is where I've had to become much more dependent on status effect spells, particularly "sleep" and "don't move". "Don't move" is fast to cast and use so it is my first method. Sleep follows where the enemy needs to wait 40 turns. As the characters' speed increases, this gets into the hundreds. At this point in the video, I needed to wait nearly 100 to 120 turns before the enemy could act again (and with sleep put back on with 20-some left, another 100 needs to be waited). I have practically every single job available that I know of (except mime and dancer as far as I can tell from the game's manual). (Less)
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