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TF2 Mobile Sentry's Recorded on 3-PG's Server.
gs3.3ptgames.com
or
gs9.3ptgames.com
This was a bug in (More) Recorded on 3-PG's Server.
gs3.3ptgames.com
or
gs9.3ptgames.com
This was a bug in attempt be able to attach sentrys to moving objects.(ie trains, cars, ect.)
Below are the mods on their servers:
Change Log
01/27/08 - Fix a bug with Parenting Enigneer Building that it would attach to players if they are close by.
01/27/08 - Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it.
01/23/08 - 1st grenade is completed and working. Not implemented on our server yet. Requires testing :)
01/23/08 - Fixed bugs with a player death message when a player is killed by pyro explosion.
01/23/08 - Huge update. Pyro explode code is rewritten from scratch. No longer goes through walls or alive players.
01/18/08 - Crits Fixed!
01/15/08 - TF2 update broke crits.
Rules
Sky walking is allowed as long as you are able to shoot and be shot at. If there is only a 1 way wall that allows you to shoot through but blocks in-comming bullets/rockets then it is not allowed.
Anti Exploits/Cheats
Currently blocking certain cvars that allow a player to see a cloak spy.
Currently blocking certain cvars that allow a player to exploit perfui and have a wall hack.
Sudden Death Mode
During Sudden Death mode a class will be randomly selected and every player will spawn as that class. All weapons are stripped except melee weapons. Melee = Fist, Axe, Glass bottle, etc...
Scout
REMOVED - Double attack speed for Baseball bat and Scatter Gun.
Pyro
Explodes when killed causing up to 200.0 damage at a 350.0 distance radius to players. The furter away the less damage delt.
Maxspeed 340.0 | Default 300.0 Pyro's Maxspeed increased from 300 to 340.
Flame Boxsize 16.0 | Default 8.0 Size of the Flamethrower flames.
REMOVED - Flame Close Range Multiplier 1.5 | Default 1.2 Flamethrower damage multiplier when in close range.
Sniper
Charge Time Damage 150.0 | Sniper charge time is instant when zoomed in.
Medic
Heal Aura 30 | Medic puts off a Healing Aura that will heal 30 points of health per a second. Works through walls and emits a ring on the floor. Medics can heal themselves with 10 health per a second. For each player healed per a tick will add 0.01 to the Uber Charge meter. Uber Charge becomes active at 1.00. If you heal 5 of your teammates per a tick it will give you 0.05 a tick until their health is full.
Crits
Multiplier 2.0 | Default 3.0 How much the damage of a critical hit gets multiplied by
Crit Chance 1.0 | Default 0.005 Percentage of having a Critical Hit! 1 = 100%
Respawn
Spawn Timer 8.0 | Default 10.0 Time you have to wait before you can spawn again.
Spy
Cloak Consume Rate 10.0 | Default 10 How fast the cloak energy is used.
Cloak Regen Rate 10.0 | Default 3.3 How fast the cloak energy is regenerated while uncloaked.
Cloak No Attack Time 0.0 | Default 2.0 Delay until a spy can attack after uncloaking.
Invis Time 1.0 | Default 1.0 How long it takes to cloak.
Invis Unstealth Time 0.0 | Default 2.0 How long it takes to uncloak.
Sentry Gun
Ammocheat 1 | Default 0 Turrets have unlimited ammo. No need for engineer to restock.
Damage 32 | Default 16 The damage a Sentry Gun does.
Newtarget Dist 999 | Default 200 Distance a Sentry Gun can lock on and attack.
Teleporter
Recharge Time 2.0 | Default 10 Teleporters now take 2 seconds to recharge.
Removed teleporter sickness.
Engineer
Upgrade Per Hit 200 | Default 25 How much metal to use when a engineer tries to upgrade a Sentry Gun.
Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it. (Less)
TF2 Mobile Sentry's Recorded on 3-PG's Server. This was a bug in attempt be able to attach sentrys to moving (More) Recorded on 3-PG's Server. This was a bug in attempt be able to attach sentrys to moving objects.(ie trains, cars, ect.) Below are the mods on their servers: Change Log 01/27/08 - Fix a bug with Parenting Enigneer Building that it would attach to players if they are close by. 01/27/08 - Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it. 01/23/08 - 1st grenade is completed and working. Not implemented on our server yet. Requires testing :) 01/23/08 - Fixed bugs with a player death message when a player is killed by pyro explosion. 01/23/08 - Huge update. Pyro explode code is rewritten from scratch. No longer goes through walls or alive players. 01/18/08 - Crits Fixed! 01/15/08 - TF2 update broke crits. Rules Sky walking is allowed as long as you are able to shoot and be shot at. If there is only a 1 way wall that allows you to shoot through but blocks in-comming bullets/rockets then it is not allowed. Anti Exploits/Cheats Currently blocking certain cvars that allow a player to see a cloak spy. Currently blocking certain cvars that allow a player to exploit perfui and have a wall hack. Sudden Death Mode During Sudden Death mode a class will be randomly selected and every player will spawn as that class. All weapons are stripped except melee weapons. Melee = Fist, Axe, Glass bottle, etc... Scout REMOVED - Double attack speed for Baseball bat and Scatter Gun. Pyro Explodes when killed causing up to 200.0 damage at a 350.0 distance radius to players. The furter away the less damage delt. Maxspeed 340.0 | Default 300.0 Pyro's Maxspeed increased from 300 to 340. Flame Boxsize 16.0 | Default 8.0 Size of the Flamethrower flames. REMOVED - Flame Close Range Multiplier 1.5 | Default 1.2 Flamethrower damage multiplier when in close range. Sniper Charge Time Damage 150.0 | Sniper charge time is instant when zoomed in. Medic Heal Aura 30 | Medic puts off a Healing Aura that will heal 30 points of health per a second. Works through walls and emits a ring on the floor. Medics can heal themselves with 10 health per a second. For each player healed per a tick will add 0.01 to the Uber Charge meter. Uber Charge becomes active at 1.00. If you heal 5 of your teammates per a tick it will give you 0.05 a tick until their health is full. Crits Multiplier 2.0 | Default 3.0 How much the damage of a critical hit gets multiplied by Crit Chance 1.0 | Default 0.005 Percentage of having a Critical Hit! 1 = 100% Respawn Spawn Timer 8.0 | Default 10.0 Time you have to wait before you can spawn again. Spy Cloak Consume Rate 10.0 | Default 10 How fast the cloak energy is used. Cloak Regen Rate 10.0 | Default 3.3 How fast the cloak energy is regenerated while uncloaked. Cloak No Attack Time 0.0 | Default 2.0 Delay until a spy can attack after uncloaking. Invis Time 1.0 | Default 1.0 How long it takes to cloak. Invis Unstealth Time 0.0 | Default 2.0 How long it takes to uncloak. Sentry Gun Ammocheat 1 | Default 0 Turrets have unlimited ammo. No need for engineer to restock. Damage 32 | Default 16 The damage a Sentry Gun does. Newtarget Dist 999 | Default 200 Distance a Sentry Gun can lock on and attack. Teleporter Recharge Time 2.0 | Default 10 Teleporters now take 2 seconds to recharge. Removed teleporter sickness. Engineer Upgrade Per Hit 200 | Default 25 How much metal to use when a engineer tries to upgrade a Sentry Gun. Engineer Buildings now have the ability to Parent with moving entities. If you can build on an elevator or moving car then it will move with it. (Less)
The Age of The Sentry 01 of 06 2008 Minutemen-ReZone 2009-01-19 - extension: cbr - size: 19 MB
The Age of The Sentry 01 of 06 2008 Minutemen-ReZone
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the sentry 01 of 8.cbr 2008-08-07 - extension: cbr - size: 5 MB
the sentry 01 of 8.cbr
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The Sentry Spiderman - One Shot.cbr.html 2008-05-15 - extension: html - size: 3 MB
The Sentry Spiderman - One Shot.cbr.html
If password needed look here: http://comicspoint.blogspot.com/2007_11_
01_archive.html
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the sentry vol1 - 01 2009-06-30 - extension: cbr - size: 3 MB
the sentry vol1 - 01
Hosted on: mediafire.com