Results for: unknown exception
.Andy Stott - Unknown Exception Love050 .rar
2008-09-28 - extension: rar - size: 91 MB
.Andy Stott - Unknown Exception Love050 .rar
Andy Stott -
Unknown Exception (2008) If password is needed look here : http://cache.phazemp3.com/237296/
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Video results for: unknown exceptionMore results from video
Storybook Ending - X The Unknown (Quartz Composer programmed Music Video) As some of you may or may not know, I play a variety of instruments, and have a home studio project (More) As some of you may or may not know, I play a variety of instruments, and have a home studio project I call "X The Unknown". myspace.com/xsongs In this project I write songs, and layer up tracks of myself playing the various instruments... This is a video for a song that is a little bit of an exception, in that it also features my friend Vincent Cosentino, of the band Palantine, on drums bass, and a backing vocal (at the end of the song). I usually record on a pretty convoluted ProTools/tape rig, with a ton of different stuff setup and spend a great deal of time tweaking for "other-worldly" sounds. Vinnie, on the other hand, works quickly! This was done at his home studio, and was quick, down and dirty... we tracked rhythm guitar, vocals, and drums together. I then added some vocal double/triple tracking, a few more layers of guitars, and Vinnie added the bass and a harmony vocal. My guitar setup was a Gibson ES 347 through a 66 Blackface Super Reverb, and I believe Vinnie was using his Rogers drumkit. I believe that the bass was a Fender, but possibly an old Gibson. The microphone selection was pretty simple, and there was no outboard involved, which was another thing that was out of my usual methods- I believe we used a Rode NT1 on vocals, and then just Shure SM 57's and a Beta 52... into a Mackie mixer, and then into Cubase. So I guess this is a Quartz Composer "demoscene / artscene" production?... save that it is rendered to video. The graphics in this were "programmed" entirely within Quartz Composer, and it is somewhat of an experiment in motion typography, particle systems, shadowing, GL Logic Ops, timed macros... This thing was a grab bag of tricks! It owes a great deal to the whole Quartz Composer community and the tons of .qtz's I have seen, and I don't even know where to start on it! The audio in the actual .qtz also loads with the Kineme Audio Tools. On the Quartz Composer side of things, the motion typography was achieved with a few different methods... by adding interpolation in "no repeat" mode to get the movement going for the stuff that has pretty straightforward x/y/z action. The flying types of "typography particles", and worm typography patterns make use of javascript, as do some of the moving "glass" squares. The Lorenz Attractor example in the Quartz Composer developer compositions was actually my starting point for understanding that way of getting movement going. The "3D" looking "L O V E" and "E T C . . ." that swirl around at the end, are actually very similar to the Lorenz Attractor example, but were informed by Kineme's background composition for the Quartz Crystal renderer application - kineme.net (which this was rendered to video with). I added iterations to it, that basic motion example, changed colors and movement. It looked to me to be very similar to the Lorenz Attractor example, but also to an online example I saw at Memo's about how to achieve a pseudo "3D" type look in Quartz Composer. The shading effect was informed by toneburst, who has done a lot of amazing work in Quartz Composer... and the actual shading macro was changed some by psonice, and used the v002 plug-ins. I used a similar setup but also added some chroma blurs in strategic places. For the purpose of this project, I actually changed the filters that they had setup, and used their much more efficient macro as a starting point. I knew that this was destined for offline render, and also didn't care about realism, but my hats are off to toneburst for sharing his shadowing technique (as well as his excellent math spreads and GLSL work). I also added an additional render in image layer with a chain of blurs/ and color inverted blur masks to get the effect of light shining through translucent objects, and projecting colored shades onto surfaces. The particle systems were generated with the Kineme Particle Tools, save that they are inside of GLSL shaders, which kind of "curve" the "flight" pattern. I use that to get the effect of the particles that look kind of like leaves, or pieces of paper that scurry around like they are being blown by wind, and explode in formation every so often. Some of those are inside of the Kineme GL Polygon mode, which can be set to generate wireframe on one side, and texture on another. The Kineme GL Logic Op is used on many of the macros, to create the masking and cancellation effects. In some cases, macros have been repeated at different "layers" of the .qtz file... one object may be inside of a render in image, but also outside of it at times. All of the sequencing was done with Quartz Composer by using lfo's or interpolation patches, with math patches, and conditionals. This allowed me to toggle the layers on or off (but required a lot of time!!!). I didn't use the "timeline" function for any of this. I would like to give a thank you to the work of kineme.net ... Kineme / Kosada - Steve Mokris&Chris Wright, as well as Zugakousaku, all of the Apple Developer comps, toneburst, memo, vade, psonice, quartzcompositions.com, noise industries, and Pierre Olivier-LaTour, as well as my father's design work. (Less)
MvC Unknown (me) vs LuckySe7en HOLY CRAP is this character broken to the extreme, I swear it's almost like he's (More) HOLY CRAP is this character broken to the extreme, I swear it's almost like he's untouchable. Hell, this character is overall cheaper AND harder to beat than Zero_Col! This is LuckySe7en by The Disciple X, the same autor who brung us that terrible Perfect Storm X, but the problem is.... LuckySe7en is WAY cheaper than Perfect Storm X, he can even destroy Elque. As MvC2 Unknown I take LuckySe7en in his forbidden palette. Like all of TDX' crap this character is full of stolen coding and has terrible presentation.
Once he starts attacking he will spam that custom state slash attack of his that can hit you literally anywhere on the screen, no matter what, and it has nearly no start-up time to add to that. He will also rush around you at lightning speed as he will try to exploit your block restrictions with combo starters and unblockable attacks. Defense or offense, he will destroy you in less than a minute! His combos are ridiculously damaging and he even has infinites. Worst off is his AI is extremely broken as when he is strucked while having a lucky dice combination activated he will teleport out of almost every attack, even in midair, with the exception of custom states. He also has this extremely cheap counter that when he is strucked he will automatically do a OHKO move which will be either splitting you in two or summoning Death to take you away. The least threatning counter is a basic damage Super that is a 999 hit combo. From the looks of it his striker he summons is passive and comes out randomly, shooting unblockable shots at you. He has 90 Defense but that hardly compensates for how insanely cheap he is plus when you defeat him entirely he runs away like a coward! (Less)
tu07
2009-05-01 - extension: rar - size: 43 MB
tu07
Hosted on: rapidshare.com
chaprista
2009-05-01 - extension: rar - size: 71 MB
chaprista
Hosted on: rapidshare.com
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