Results for: vertical rhythm
Video results for: vertical rhythmMore results from video
Hurdle Drills - Knee and Straight Leg Drives www.sihunt.co.uk Hurdle Drills - Knee and Straight Leg Drives Use 5 hurdles up to waist high, 3-4 (More) www.sihunt.co.uk Hurdle Drills - Knee and Straight Leg Drives Use 5 hurdles up to waist high, 3-4 feet apart. Knee Drives - Using a lateral movement drive each knee lifting the foot over each hurdle. Going over all 5 hurdles and back again is one rep. Do 3 reps and move on to Straight Leg Drives. For the Straight Leg Drives do the same but bring the leg over each hurdle while keeping it as straight as possible. Use a good arm action for both of these drills. Focus on a good posture and moving your legs as fast as you can. These drills are good for establishing rhythm and leg speed. It is good to do this in pairs, on either side of the hurdles, allowing athletes to compete for speed. (Less)
Bitwise Rhythm Generator 2 More Info: http://little-scale.blogspot.com/2007/12/bitwiserhythm-generator-update.html and (More) More Info: http://little-scale.blogspot.com/2007/12/bitwiserhythm-generator-update.html and http://little-scale.blogspot.com/2007/12/bitwiserhythm-generator.html The bitwise rhythm machine has received a number of new features. These include: * New whole-note rhythmic divisions of 1/6, 1/12 and 1/24 (ie. triplets) * Mute all gates * Set all gates to the same logic rule * Set the length of each gate's loop to between 1 and 16 beat events * Four modes of controlling the A and B data sources, namely: NONE, INTERNAL, MIDI and SOUND. o NONE: The user controls the bytes of data directly using the mouse and keyboard. o INTERNAL: The bytes are arranged in a user-defined sequence and played through in sets of four-bar phrases. The length of the sequence (ie. the number of phrases played before repeating) can be set from 1 to 8. o MIDI: Pitch bytes from monophonic MIDI data from 8 channels of a device sets the 4 bytes A high, A low, B high and B low. o SOUND: The average amplitude level over the last beat of a bar from the incoming signal into the analog to digital input on the chosen sound device will set the 16-bit integers. The left side will set A and the right side will set B. + This opens the opportunity for data / sound feedback driven musical structures by routing the audio output of a MIDI device that is being controlled by the program back into the program * Three component waves: o These waves add control data output to the system, for an extra element of control. o The data int the waves are made up of the vertical addition and subtraction of the bits from all eight gates at any given point in time. o The first component wave (on the left) is a + type wave in that it adds all of the data bits from the gates to each other to form a value between 0 and 8. o The second component wave (middle) is a - type wave in that it subtracts all of the data bits from the gates from one another to form a value between -8 and 0. o The third component wave (on the right) is a +/- type wave in that every second gate is a negative and every first gate is a positive. This results in a data value from -4 to 4. + So, for example, if gate 1 has a high bit in the current subdivision and gate 2 has a high bit in the current subdivision but none of the other gates are high, then the + wave will be at 2 (= 1+ 1), the - wave will be at -2 (= -1 - 1) and the +/- wave will be at 0 (= 1 -1). o These waves can then be scaled to values in the range of 0 to 127 and sent via a desired MIDI continuous controller number and channel to a MIDI device. o Each wave can be individually muted to assist with easy MIDI mapping using the learn function of a MIDI device. (Less)
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